|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryIt is a wet, disgusting day in the middle of April. You are just about sick of the rain. You're just about sick of everything. They keep telling you, when you turn sixteen you can do what you like and live where you like. But you aren't sixteen, and until then you've got to do what they say. 'They' are a procession of incompetent adults, colloquially called 'social workers,' culminating in the buffoon that has brought you here. Mr. Henrico. Game Details |
2nd Place - IntroComp 2013
| Average Rating: ![]() Number of Reviews: 1 Write a review |
This was part of Introcomp 2013, an IF competition whose entries are meant to be introductions of full-size games, so many entries are necessarily less well-implemented than the author might have liked them to be.
In Akkoteaque, you're being taken to an island to see your biological grandmother, which is kinda a bummer because you've not ever seen or heard of her all these years.
First impressions: this game is technically strong. Keywords and exits are highlighted, and the exits change to reflect the places they lead to. There's an inbuilt hint system, which I thought presented hints quite elegantly. All very nifty, and reflecting a good amount of polish. The writing is pretty good, and its occasional snarkiness helped to create the impression of a teenage PC who is growing into that age of sarcasm.
The problem is that there feels like very little content, for all the polish. The game is quite obviously unfinished, with areas you can't reach, and as it stands there isn't a post-comp release up on IFDB yet. A pity: I would very much like to play the finished game!
Some things I think are bugs: the suggested conversation topics unfortunately reveal puzzle clues in a way which I think is unintended. At least the way I read it, the PC shouldn't know of the topics suggested quite so soon. There are prompting sentences which appear if you wander around too much, but those don't seem to change with the game state.
Akkoteaque has some quite enjoyable writing and a PC interesting enough that I wanted to know more of their story. It's just a pity that it was so short, even for an introduction.
Vespers, by Jason Devlin
Average member rating: (170 ratings)
It has been five days, now. Five days since I made the choice. Five days since I closed the gate. Really, there was no choice. Rovato was damned when the first spot appeared: when the first bloody cough ensued from the mouth of an...
Counterfeit Monkey, by Emily Short Average member rating: ![]() Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest... |
Augmented Fourth, by Brian Uri! Average member rating: ![]() WANTED: Amateur musicians to serve the Royal Court. Must provide own instrument and be inured to copious constructive criticism. Impress your friends! Meet the King! Apply in person at the Castle, located on the south side of the volcano... |
Games you would like to see finished by Denk
Unfinished games, e.g. IntroComp games, which you would like to see finished. Hopefully, this will encourage authors to finish their games.