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It is a wet, disgusting day in the middle of April. You are just about sick of the rain. You're just about sick of everything. They keep telling you, when you turn sixteen you can do what you like and live where you like. But you aren't sixteen, and until then you've got to do what they say. 'They' are a procession of incompetent adults, colloquially called 'social workers,' culminating in the buffoon that has brought you here. Mr. Henrico.
Apparently, he is the idiotic little man who tracked down your grandmother. The same grandmother who never visited you, or sent you anything, or even spoke to you. And he's decided you're going to go live with her on some horrible little island. You are so excited. You have just spent the last four hours listening to him talk, and it doesn't look like he's done.
2nd Place - IntroComp 2013
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
This was part of Introcomp 2013, an IF competition whose entries are meant to be introductions of full-size games, so many entries are necessarily less well-implemented than the author might have liked them to be.
In Akkoteaque, you're being taken to an island to see your biological grandmother, which is kinda a bummer because you've not ever seen or heard of her all these years.
First impressions: this game is technically strong. Keywords and exits are highlighted, and the exits change to reflect the places they lead to. There's an inbuilt hint system, which I thought presented hints quite elegantly. All very nifty, and reflecting a good amount of polish. The writing is pretty good, and its occasional snarkiness helped to create the impression of a teenage PC who is growing into that age of sarcasm.
The problem is that there feels like very little content, for all the polish. The game is quite obviously unfinished, with areas you can't reach, and as it stands there isn't a post-comp release up on IFDB yet. A pity: I would very much like to play the finished game!
Some things I think are bugs: the suggested conversation topics unfortunately reveal puzzle clues in a way which I think is unintended. At least the way I read it, the PC shouldn't know of the topics suggested quite so soon. There are prompting sentences which appear if you wander around too much, but those don't seem to change with the game state.
Akkoteaque has some quite enjoyable writing and a PC interesting enough that I wanted to know more of their story. It's just a pity that it was so short, even for an introduction.
Games you would like to see finished by Denk
Unfinished games, e.g. IntroComp games, which you would like to see finished. Hopefully, this will encourage authors to finish their games.