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Even from afar, the mansion looks forbidding. The work of Klaus Artur Schlobbe, otherwise known as the Mad Architect, it has the look of a luntatic asylum designed by the inmates. No one knows what lies inside — no one has had the courage to set foot inside the door since Schlobbe’s death. Some rumors say it hides a fortune in gold and gems; others hint at dark deeds and satanic rituals performed within, and say that demonic powers still haunt its halls. Perhaps you will be the one to discover the truth... if you dare...
I played this game because it was the only entry in UseComp, and I was curious what gameplay would be like with "use" as the only verb. It turned out to be... mostly annoying, to be honest. This is a short game with a brief plot and brief descriptions, but having to type "use eyes on [noun]" every time I wanted to examine something made it feel much more convoluted than it was, and got old pretty fast. Nothing particularly clever was done with the limitation, nor was any in-game reason given; it was just a straight-up reframing of every standard command with "use" instead.
The best part to me was the mini mystery and the architecture theme (the plot is (Spoiler - click to show)finding and freeing the trapped ghost of Sir Christopher Wren, who the architecture-obsessed former owner of the old house you're exploring had summoned).
Microparsers by Tabitha
The discussion in this thread, from which I've borrowed the term "microparser" (thanks Pinkunz!), led me to want to collect small parser games. I'm thinking of ones that fit what's described in the thread--generally taking less than 30...