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The Line in the Sand

by Coral Nulla profile

(based on 3 ratings)
Estimated play time: 43 minutes (based on 2 votes)
Members voted for the following times for this game:
1 review4 members have played this game.

About the Story

You live on a mysterious island with your wise friend Io. Each night, you gather round a campfire to tell each other spooky stories. There's only one problem: Io values originality, and all your ideas are starting to sound the same... How long can you keep shaking things up before it all falls apart?

A hypertext game with six endings. Developed for ShuffleComp 2024, inspired by the following eight songs:

  • Dragula // Rob Zombie
  • Severine // Ego Likeness
  • She Ossifies // Trevor Dunn's Trio Convulsant
  • 숨 // BADVILLAIN
  • The Horror and the Wild // The Amazing Devil
  • Eaten Alive // clipping.
  • Devilish // Jean Dawson
  • Donna Donna // Joan Baez

Contains scenes of horror and graphic violence (but like in a schlocky way). One later passage involves misgendering and another depicts a fictional terrorist attack; the latter is not graphic or particularly serious but some people might still find it distressing so I feel I should mention it just in case.

Awards

3rd Place, Overall Goodness; 4th Place, Best Use of Songs - ShuffleComp 2024

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 1
1 of 1 people found the following review helpful:
A collection of stories, most short with choices, one long with plot, February 9, 2025
Related reviews: 15-30 minutes

I almost completely misunderstood this game.

It's navigated via a clock-like interface where you click on squares to advance the story.

It's about two people who tell each other stories each night. One makes up stories with CYOA-style "A or B" choices (like, 'was the villain the WITCH or the PARASITE?'). The other tells the story of a girl who turns into a sparrow when troubled.

There's a question mark button in the middle that I didn't notice. So after the first pair of stories and 'The End' I figured that was the whole game. I reset a couple of times to try out different stories. I couldn't figure out why the sparrow one seemed so incomplete.

That's when I realized that there are actually like 12 (or maybe 8?) sparrow stories all spread out, and you make your own stories in between. That made the game way more satisfying than I had originally supposed.

The individual small stories are interesting. They feel kind of allegorical in many ways, and the choices you make, while they matter, weren't always obvious in the effect they'd have. Especially when you choose who the villain is, the narrative often made them out to be sympathetic or not really more villainous than the other path, so I feel like there's some overall message I'm missing.

The sparrow story was also symbolic, but as it took place over a longer time I had time to see more repeated themes and feelings, and I liked what it was expressing. It includes a lot of scenes that I've seen frequently in LGBTQ story games (like a desire for transformation, parents who disown you, friends that captivate you and help you change), and it executed them very well.

Neat visually and well-done with the overall storyline.

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This is version 3 of this page, edited by JTN on 29 January 2025 at 4:11pm. - View Update History - Edit This Page - Add a News Item - Delete This Page