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2001

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10 of 10 people found the following review helpful:
Dangerous games, November 2, 2015
by CMG (NYC)

This review is for the entire Robyn Saga, which is told in four parts. They were uploaded to IFDB but then deleted, and are currently available on the ifarchive under "unprocessed." They're meant to be played in the following order: The Elevator, The Box, The Diary, The Prism.

But I don't think I can recommend that anyone should play them.

These games are transgressive, pornographic, scatological. They feature abuse, kidnapping, torture. Both children and adults are victimized. Both children and adults are abusers. If they had content warnings, those warnings would have to list just about everything under the sun. These games are in the same territory as the Marquis de Sade's writing.

I don't find transgressive media enjoyable in any conventional sense. It disturbs me. But I feel like I have to confront it. I seek out books and movies about horrible things. No matter how disturbing, they are still only books and movies. Fiction is the safest way to experience these horrible things. And I've consumed enough transgressive media to actually become rather picky about it. I don't care for de Sade; he might write about terrible stuff, but he exaggerates ridiculously. Octave Mirbeau's The Torture Garden and Lautreamont's Maldoror are more my style.

I'm providing this background about my own tastes to explain why I played the Robyn Saga, and to explain that my negative reaction is not a reaction against transgressive media in general. In fact, when I first learned about these games, I was excited to think that someone might be pushing interactive fiction in such an extreme direction.

But then I played the games, and I couldn't bring myself to finish the last one.

This was a good experience for me to have. It made me realize that there's another layer to the whole transgressive media thing that I hadn't perceived before. As I said, fiction is a safe way to explore horrible ideas. Whatever someone may write in a book, the words are just words on a page. With a movie like Begotten, you know that it's scripted and the actors are consenting and everything is fake.

For that matter, you can even take away the fictional element sometimes. You can read Albert Fish's letters, and they will turn your stomach, but they are still inert letters. There's a boundary in place. The text itself creates that boundary.

Well, with interactive fiction, that boundary is stripped away. Especially with indie games like the Robyn Saga, where "indie" means that anyone -- anyone -- can make a game. Usually we think that this is good. Game developing tools are accessible to everyone! Yes, well, imagine if Albert Fish had made a Twine game and released it onto IFDB.

The Robyn Saga is written well enough, but not that well. It has a philosophical slant in places, but more often it feels as though you're reading about someone's personal fetishes. These fetishes become more and more grotesque. Was the author writing this because they wanted to legitimately explore the material, or because it turned them on?

I cannot say. I do not know. The games never establish trust with the reader. Never. You are on unstable ground the entire time, and then you reach The Prism. This game requires a password to unlock. When you unlock it, what you get is erratic text, sexually charged and violent, completely unhinged. It calls itself a "child porn simulator."

This is where I bailed. Oh, did I bail. As quickly as my little mouse could drag over to close the browser window.

Now, I have to say that if the Robyn Saga is truly an intellectual exercise, then wow was it a success at plunging into the most depraved depths. But if the author was writing about their own fetishes, using Twine as an outlet... then I don't want to know what The Prism contains.

Based on how carefully the first three games were structured, I am inclined to think that the Robyn Saga is well intentioned. Actually, I'm almost positive. But still... some doubt remains. And since interactive fiction can throw anything at you, from text to images to video, I now realize that I cannot tolerate even the smallest doubt. I don't have to trust Albert Fish to read his letters. I do have to trust a game designer to play a Twine game.

I'd like to see transgressive games being created. But an author writing one will need to tread very, very carefully -- much more carefully than they would when writing a book.

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theworldisastage, March 10, 2022 - Reply
Like a previous comment, I've been curious about this series for years but could not access it in any form. And coming back to this review I do wonder about the nature of "transgressive" and boundaries, mentioned here.

If Dennis Cooper can create similar media to this and then incorporate it into various forms - a blogged GIF novel, a play, movie, novels, interactive fiction - then what exactly do we make of this series? Are they really as bad as is told in this review, or is it on the level of Cooper (and other literary authors) who write very, very "shocking" material but are hailed literary heroes due to the way they approach the material?

For this reason I wish there was a chance to give this a go just to see how "transgressive" this really is.

I respect your review but I'm rather skeptical because I consume transgressive fiction too. I'm not sure why there's an expectation to trust authors, as stated in this review.

I never lend trust to authors, especially not of transgressive work.

Really, it's a shocking genre. For all we know they could give us something like The Necrophiliac by Gabrielle Wittkop or turn and spin and give us an interactive approach like Dennis Cooper's works, where he too writes of material that is "transgressive, pornographic, scatological" and all that you've listed - the only difference is that he's published by Random House, Penguin, and more. Should we have inherent trust of this author just because he's published by the big-wigs of publishing?

This is why I find it questionable to label something like this dangerous when it has such a little reach and when we have no idea how "transgressive" it really is. I don't think we should trust anyone, really.

I hope someday this can be played but until then, I'm still skeptical of this review.
CMG, March 10, 2022 - Reply
Well, frankly, yes, I would trust Random House and Penguin not to publish exploitative/abusive pornography. There's a screening process. With games like this, there is none. So the player has to risk confronting anything. I didn't want to take that risk, which is why I didn't finish playing.
theworldisastage, March 11, 2022 - Reply
I think that's fair and understandable. Thankfully, someone who has access to that kind of material likely wouldn't want to share it on a public site and face any kind of charges. So I presume the danger is minimal in this case and moreso just an experimental interactive game (even if it's made of twisted material).
Siko, August 8, 2021 - Reply
Your review caught my attention, but it looks like this game has been deleted from everywhere, even considering all your warnings, I'm still curious to play them.
Doug Orleans, November 9, 2015 - Reply
It looks like VociferousBird (the author?) has erased the name and author and all details from thie IFDB listing. I'm tempted to revert, but, hmm...
CMG, November 9, 2015 - Reply
Yes, they did erase everything after I posted my review, which makes me wonder what reaction they expected the games to receive. When you write something like this, you have to know you're entering dangerous territory.
Doug Orleans, November 9, 2015 - Reply
Given that the entry claims the game was written in 2001, maybe VociferousBird is not the author, but just regrets making the IFDB entry for it.
CMG, November 9, 2015 - Reply
Maybe. But the author was "Robyn Hart" and the game had the same cover art that VociferousBird has set as their profile image.

These games were also made in Twine (I believe) so the 2001 creation date seems unlikely.
Christina Nordlander, November 3, 2015 - Reply
I'm wondering why you think a game with transgressive content has less of a boundary than a static work with similar content. Is it because the game requires your own (the player's) agency?
CMG, November 3, 2015 - Reply
When you're reading a book, you've just got words on a page. When you're seeing a movie, you expect sounds and images. But you don't know what you're getting into with a hypertext game. Anything could be behind a hyperlink. There's no boundary to what material might appear, and also no boundary to who might be creating this material.
Christina Nordlander, November 3, 2015 - Reply
I see, thank you.
Fabien Vidal, November 2, 2015 - Reply
Interresting review. Apparently, even is those works are unpleasant to read they are far from empty and provoke something. So I guess it would deserve 2 stars rather than one.
I haven't read them though, and probably won't...
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