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5 star:
(18)
4 star:
(22)
3 star:
(8)
2 star:
(5)
1 star:
(0)
Average Rating: based on 53 ratings
Number of Reviews Written by IFDB Members: 5
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- k42write, October 28, 2023

- jrc (Stockholm, Sweden), December 31, 2022

- wisprabbit (Sheffield, UK), September 17, 2018 (last edited on June 7, 2021)

- inte (USA), December 22, 2020 (last edited on December 23, 2020)

- William Chet (Michigan), July 19, 2020

5 of 5 people found the following review helpful:
Your PC is a toddler in an epic rivalry with another., July 23, 2015*

This was the first truly funny IF game I played, and I remember it was one of my favorites when I first played IF, although I haven't been as interested in replaying it. I didn't understand the work that went into IF at that time; looking back, this game must have taken an enormous amount of effort.

You are a toddler trying to get their favorite toy. Your competition is the red-headed toddler, who is mean and wants the toy, too. You navigate around several toddler NPCs who you can manipulate into different actions and movements. There are also several 'Parent' NPC's who carry on a background conversation (some of the best parts of the game). You can manipulate them as well.

This is a mid-length, semi-linear comedy game. It is split into several acts. The main appeal is the writing, although the puzzles are well-crafted. Even side things are well-implemented; you must drop everything to hold the big plush book because your little hands are too small.

* This review was last edited on July 19, 2020
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- Walter Sandsquish, March 29, 2020 (last edited on March 31, 2020)

- _firexe, December 4, 2019 (last edited on December 5, 2019)

- Spike, August 8, 2019

- shornet (Bucharest), September 30, 2018

- play_all_day, June 21, 2018

- Julia Myer (USA), August 28, 2017 (last edited on August 29, 2017)

- Sobol (Russia), June 26, 2016

- Guenni (At home), January 24, 2016

- hoopla, September 26, 2015

- Thrax, March 11, 2015

- xavea (Alberta, Canada), June 20, 2014

- Sdn (UK), March 2, 2014

- KidRisky (Connecticut, USA), December 19, 2013 (last edited on December 20, 2013)

- grainne6, October 30, 2013

- Indigo9182, August 13, 2013 (last edited on August 14, 2013)

3 of 3 people found the following review helpful:
Babypolitik - The Game, June 9, 2013
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: stephen granade

Play it if: you're in the mood for two hours inside the head of a resourceful, self-aware infant, concocting and enacting daring plots to get what you want.

Don't play it if: you want something more narratively substantial, or you have a hair-trigger pet-peeve for anything to do with kids.

I've had a running idea in my head about a work of IF based around a robot protagonist who wakes up in a state of semi-assembly, and has to work to complete itself while having to work around its inability to carry out certain very basic tasks. I mention this because Child's Play is basically a complete fleshing-out of that idea, with the difference being that the half-formed PC is a human rather than a robot.

The challenge and fascination of the game is that the PC's goals are entirely straightforward and achievable for most human beings (i.e. retrieving a toy and playing with it), but require significant effort and lateral thinking for the PC here. The puzzles are surprisingly tough and complex given the limited range of actions the PC can take, but that sort of demonstrates the ingenuity of the game: it's all about milking your few reliable skills for as much as they're worth, and manipulating others to do the things outside your own capabilities. Even though they draw on the same basic principles, the puzzles never feel repetitive or boring, though I suspect that with this game Granade may have exhausted most of IF's potential for games based around plausible baby-behavior.

Plausible baby-behavior is another notable thing. The writing of the parents and the babies betrays significant personal experience with both. The children are believable in their free-form, goal-oriented behavior - most of the time, just living in the moment according to what their personalities dictate, and occasionally acting in the service of some higher agenda - and even more so in their elicitation of parental responses.

The PC is a touch more self-aware and wise than one might expect an eleven-year-old to be, but it was clearly intentional and it adds a neat humorous dimension to the story (with the PC taking pride in his/her age and refusing to commit certain acts as being "unseemly" for such an age category). As with other good examples of prominently-featured narrative voices such as Lost Pig, For a Change, and Counterfeit Monkey, the novelty doesn't outstay its welcome but takes a step back and lets the exploration and challenge of the game take center stage.

This is normally where I would butt in with some discussion of the less positive aspects of the work. But the truth is that I can't see any holes in Child's Play. The author's commentary might have worked better as a running part of the description rather than requiring a separate command for each note, but it would be absurd to count that as a flaw. The game is simply a good, fruitful concept fully fleshed out and executed with wit and polish. This is the kind of short game I think most IF writers want to publish at least once in their lives, and Granade should be very proud of it. Highly recommended.

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- Floating Info, April 3, 2013

- Catalina, August 7, 2012

- Herr Rau (München, Germany), June 1, 2012


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