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About the Story
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Number of Reviews: 4
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Most Helpful Member Reviews
This game by Porpentine features excellent writing and good effects. It contains some strong profanity and features some violence towards transgender individuals from a sympathetic point of view.
You decide to sell part of yourself, a mental part, to make money. The process is disorienting and frightening, and it causes you a variety of mixed emotions.
I felt like the disjointed experiences lasted too long; Porpentine's other longish games tend to have larger 'chunks' of texts at a time, which is easier to handle. Other people may not have an issue with this extended disorientation.
I gave this game a shot when it appeared in the recent stuff here on IFDB today. I've played maybe 1 Twine game before this one. I'm partial to parser-IF, but some point-and-click games I've played were pretty fun, and all of them are very accessible.
There doesn't seem to be any real point for this one being interactive though. The questions (Spoiler - click to show)only have one correct response. I guessed the first two questions wrong, and it was then obvious why those were the wrong responses. With the routine finished, I end up with (Spoiler - click to show)Do I still have my money left because I didn't spend it on prescription drugs TRUE/FALSE? and that's it.
I believe I get the "point" of this release, as far as what it's trying to get across.. but why try to use a fancy interactive interface for this? There aren't even a lot of words here.
However, I would have given this 1 and 1/2 stars if I could for not having any typo and implementation errors.
I always remember really loved sites like absurd.org and hell.com and and really only reviewing this because of the similarity to those types of things.
If I judge it against other maze sites it would be nice to see more visualization, as dynamic as it got was where the text started appearing at different angles.
See All 4 Member Reviews
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I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...
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I'm interested in games where the reviewers 'just don't get it', where part of the game that is essential or hidden got overlooked. I'm thinking of Scary House Amulet as a prime example, where a solid parody game is passed off as poorly...
This is version 3 of this page, edited by Porpentine on 28 June 2013 at 10:51am. - View Update History - Edit This Page - Add a News Item