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Ectocomp 2011
Contains Dash Slapney and the Calamitous.zblorb
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by David Welbourn

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Dash Slapney and the Calamitous Candy Corn Cornucopia

by Andrew Schultz profile

Episode 1 of Dash Slapney Speed-IF Gallimaufry
Seasonal
2011

(based on 6 ratings)
1 review

About the Story

Written for Ectocomp 2011.

A bunch of do-gooders are out to take the chocolate fun out of halloween. You must foil them...without seeming like you did anything right.


Game Details

Language: English (en)
First Publication Date: October 31, 2011
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: 7BE921A4-DD7F-4C99-9FFE-14B89E29A5D0
TUID: 63k4bs7hb4wwjvpn

Awards

5th Place - Ectocomp 2011

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Number of Reviews: 1
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6 of 7 people found the following review helpful:
Concerned Citizens Against Citizen Concern, November 13, 2011
by Sam Kabo Ashwell (Seattle)
Related reviews: speedIF, comedy

At first glance, this looks like a big pile of crap-IF tropes: a squalid apartment, a detective-type PC, and a narrative voice that lampshades crap-IF tropes and the game's own half-assedness. On closer inspection, the writing turns out to be actually funny a reasonable proportion of the time.

As the titular slob hero, you're tasked with uncovering a busybody conspiracy against Halloween chocolate in a small American town. Sometimes you encourage delinquency and attack fun-hating prigs, but as often you disrupt The Kids instead: the general tone is one of sociopathy born of slacker incompetence. The design approach aims for scale at the expense of detail and smooth play: characters are thrown in and out with wild abandon, a classic adventure-game jump-between-different-areas map is delivered as a high-speed sketch. The gleefully irresponsible action is sort of charming, although it doesn't quite overcome the game's overstretched design.

The main problem with the thing is gameplay, which is at the lower end of speedIF quality. Crucial exits are never mentioned, read-author's-mind abounds, and there's nothing really resembling direction. At times play flows very fast, at others it flounders. There's an in-game walkthrough, however, and not all of the evidence-gathering seems to be strictly necessary.


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This is version 6 of this page, edited by David Welbourn on 28 June 2022 at 7:19pm. - View Update History - Edit This Page - Add a News Item