Go to the game's main page

Review

A real-time good time, November 27, 2024
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2024

I suppose it’s my fault for not starting earlier, but I wished I’d seen more of the rat. He(?)'s the familiar of the eponymous apothecary, and my first shift working at the store involved helping out with the stockroom; the little fellow(?) was quite a lovable and useful assistant’s assistant, tracking down inventory and speeding up the process so much that I was looking forward to spending more time with him(?) But he hasn’t turned up after ten more days of playing the game, which is why the details are beginning to fade (I think his(?) name started with a D but don’t quote me on it) – given that the game’s events are tied to the real-world calendar and clock, I suspect the cute rat was front-loaded into the first week or two of the Comp to help bring in the lookie-lous.

At the risk of over-interpreting an anecdote, my rodent-related forgetfulness maybe stands for the broader way the real-time element of The Apothecary’s Assistant often overshadows its cozy, cottagecore vibe. Whenever you first launch it, I believe you get the same vignette where you stumble through the woods into Aïssatou’s shop of balms and curiosities, and quickly agree to help from time to time in return for a payment of acorns (you also trip over a sheet of cryptic-crossword clues on your way out; more on those later). But then you’re told to come back tomorrow to start a shift, and tomorrow is tomorrow – until your patch of ground rotates around the earth’s axis to greet the sun once more, all there is to do is ask a single question of Aïssatou or noodle over the cryptics (we’ll get there). You can also use your accumulated acorns to purchase one of several beads, each of which is linked to a particular real-world charity; in a generous touch, the author’s planning to make actual donations out of their Colossal Prize winnings from last year’s Comp, with each player-selected acorn translating to an additional $1.

The main interest of the game is thus in the daily shifts (though turns out some days you can get up to three of them, depending on the shop’s schedule). While each vignette is unique, there are several kinds that recur: you’ll be tasked to find a creature or plant for Aïssatou, which requires matching the description you’ve gotten with one of a pair of drawings; or pick out which of chartreuse, burgundy, or mustard is a shade of red for a befuddled customer; or a Mad Libs bit where you read a story to entertain a customer’s kid – making sure all the words you plug in start with the letter “v” is entirely optional, but I enjoyed that self-set challenge.

There are plenty of one-offs, too (though of course some of them might ultimately prove to have sequels), but they all hit that same low-key, comforting vibe: they set a mood, present the smallest imaginable quantum of challenge, then after a few hundred words they send you on your way, 60 acorns richer (you get 50 just for showing up, and a bonus 10 if you get things right, which so far I’ve accomplished 100% of the time). But if you’re feeling like you want something more robust to chew on, well, that’s where the cryptics have you covered. You ultimately stumble across more than half a dozen clues to work through, and while the average individual difficulty is perhaps a bit lower than what you’d see in a professional cryptic crossword, the fact that they’re given individually, rather than interlocking in a grid, means that you can’t rely on the easier clues filling in letters for the harder ones. Still, they’re eminently fair, and the slow pace of the rest of the game meant I was able to nibble at them a little at a time, only needing to consult the forum hint thread for one I’d gotten my head wrapped the wrong way around.

Your reward for solving them all is a bonanza of acorns, and the most dramatic scene in the game – several of Aïssatou’s former assistants, who had some kind of falling out with her, reveal that they’ve been behind the clues as part of a scheme to get her to reconsider her actions. It’s well-written, but I have to confess that if there were earlier hints seeding that something like this had happened, I didn’t pick up on them, and I have to further confess that since the gimmick of this review has me writing this sentence like two weeks on, most of what I now remember about the scene is not remembering its context.

All of which is to say that while I quite like each element of the Apothecary’s Apprentice – the cozy shopkeeping, the gentle challenges, the fairytale cast, the charity element, and the cryptic crossword – and think the real-time structure is a neat thing to play with in the context of a Comp that’s running over a specified number of real-world days, for me it wound up being slightly less than the sum of its parts. A low-stakes magic-shop simulator that you could binge all at once would work gangbusters, I think, as would a slow-paced real-time game that presented a high-intensity plot and dramatic, engaging characters. But the combination of low-key hangout vibes and short play sessions with big gaps between them made for an awkward combination that’s left me with positive feelings but not many real stand-out moments. And as with this review, which I’ve written a single sentence at a time over the course of two weeks without looking back at anything I previously wrote besides the last few words of the previous one to guide me, there’s a slight wooliness and lack of momentum to the whole, even as each individual piece is pleasant and well put together.

For all that, I’ve still been going back each day to earn some supernumerary acorns (I’ve long since purchased all the beads), and I’ll be interested to see whether the long-teased arrival of the Hunter’s Moon will bring the story to a climax that might reconfigure how I’ve felt about it to date. I also can’t help but wonder whether the exact same structure and approach would have worked much better if I hadn’t played it in the middle of the Comp, with dozens of other stories and characters jostling the gentle Apothecary’s Assistant crew out of my brain’s limited attention span. As experiments go, then, it’s certainly a worthwhile one, and one I’ve definitely enjoyed, even as I wish more of it had stuck with me.

You can log in to rate this review, mute this user, or add a comment.