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Ahh, the adventurers had it coming. Maybe they'll learn., September 2, 2023
by Andrew Schultz (Chicago)

Having enjoyed the bottom half of the 2019 Adventuron Treasure Jam, I had high hopes for the top half. And I quickly saw why A Troll's Revenge belonged there. It's in the same vein as Wongalot's Dungeon Detective series: the world of everyday mythical beings trying to clean up the mess made by adventurers after gold and experience points. I enjoyed them and hoped for more. Of course there's always a worry that this humor is overdone or too meta or whatever. But when it works, it works, and in A Troll's Revenge, it does. The revenge itself is pretty PG-13. The puzzles are clever. I felt sympathy for the trolls--for all their being, well, bigger than humans, they're the little guys when it comes to wins and losses, aren't they?

It's the humans that strike first, though. Your older brother, who is bigger but not as smart as you, was suckered by an apple that put himself to sleep. When you wake him up (this is a fun introductory puzzle in itself, suggesting you get some righteous revenge for various sibling fights) you remember how dad said, never take gifts from strangers. But now's not the time to point fingers! If you don't get the gold your brother guarded back, there'll be a very, very mad wizard, and not the "create small three-headed beasts for the fun of it" kind.

There's some tutorial work here telling you to look and search everywhere, which isn't too taxing, because there aren't many locations. You must visit the apple tree that put your brother to sleep, and what you use an apple for is kind of ingenious. Well, to me. There's no violence perpetrated on the other adventurers, save for the one who gets greedy and walks into a trap that knocks him out for a bit. Mo' knockouts, mo' recovered treasure. The innkeeper, despite being human, turns a deliberate blind eye to your acts, remarking the adventurers were kind of obnoxious anyway.

But then there's a problem once you have all the treasure! You can't carry it all at once from the inn, and if you take too long, the adventurers will be on your tail. Just being able to schlep stuff back home would be too tedious, and then there's the worry about puzzles for puzzling's sake, but the final puzzle hit the spot for me.

There's a lot of "hooray for the underdog" stuff here, from the trolls the adventurers robbed to you against your older brother. It nicely subverts the whole "TROLLS HAVE LOW INTELLIGENCE AND HIGH STRENGTH" line your average RPG helpfully offers when you are going to create a party. And the adventurers, maybe, learn a lesson. If they want to. The revenge isn't especially cruel. And, oh yeah, the graphics are pretty good too.

This game has no reviews yet, and while it's done well with average stars, I'd like to do what I can to encourage people to play it. Maybe Adventuron got overlooked when it was starting out, but the more I see, the clearer it is that it was just what some people were waiting for, to write that neat small game people could enjoy down the line. I did, four years later.

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