Closely related to the adventure game is the survival game, in which physical puzzles are very appropriate. The writing and tone of this one work well, much as in Snyder's other works. But there are so many holes in the implementation of Distress that it utterly destroys the experience. For example, (Spoiler - click to show)an obvious source of bandages is a dead comrade's uniform, but apparently the dignity of the dead is more important than another's life, or even your own. Other marginal but plausible ideas were disallowed outright, such as (Spoiler - click to show)climbing the arch to attack the monster from safety; a simple re-wording of the "you can't do that" kind of message to a "you try but" kind would have been welcome.
It began to seem to me the author was intentionally trying to lead me astray, describing interesting things at a distance I wasn't allowed to move toward, and stopping me from doing most of anything else. It took the hint system to tell me what should have been obvious: (Spoiler - click to show)the stray spike of metal that gashed my comrade isn't a stray spike of metal, but apparently a still fully-functioning machine.
But when my protagonist attacked a monster with the wrong end of a spike, it completed my loss of respect in this work.
Definitely not recommended for beginners.
(I recommend instead a different work by this author, "Tales of the Traveling Swordsman".)