(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).
I have by now played a reasonable number of Larry Horsfield games – three just in this year’s ParserComp – so when I see his name on IFComp entry, I approach it with a certain amount of respect leavened by an also-certain amount of fear. He writes big, old-school games that fall into the traditional genres, but has an eye for appealing worldbuilding and an engaging, almost homey level of detail. But the puzzles he writes are almost always way harder than I’m able to solve, most often due to my own lack of brain-power, but occasionally also due to the idiosyncrasies of the ADRIFT system and parser; he’s also parsimonious with hints and typically doesn’t post a walkthrough. My quintessential experience with one of his games is to bumble my way to about a quarter of the points before giving up in despair, feeling like I’d missed out on something that could be really good if I was just more in tune with the intended gameplay.
This feeling, as it turns out, is right on, because Magor Investigates… is a sidequel to one of those aforementioned ParserComp entries, Xanix-Xixon Recurrence (yes, I looked that up), and the introductory text allows you to get a summary of what happened in that game to its two heroes (Duke Alaric Blackmoon, who’s the protagonist of many of the previous games in this series, and his buddy the king, whose name I’ve forgotten, and look, I’ve already looked one thing up in this paragraph so I don’t know what you expect). I left them flailing about in an abandoned city after a sandstorm, but apparently they had some cool adventures after that as they fought the titular lizardmen (they’re the Xanix, I think?) including a giant scary hybrid. It definitely sounds pretty neat, and there’s even a closing plot twist: Duke Blackmoon is able to use a special ability of the king’s magic axe, except only someone with royal blood should be able to activate that magic!
That’s where you – Magor, the court wizard – come in. Once the duo are back and rested from their journey, they charge you with doing some genealogical research to investigate Blackmoon’s connection to the royal family. I loved this premise – you will never go wrong pitching me a game about reading old documents – and the author’s worldbuilding strengths are very much on display. While the absent-minded wizard is a hoary old archetype, Magor is a great incarnation of the concept, and has his own idiosyncrasies: I laughed at his industrial-sized home distillery he’s got tucked right off his sitting room, because the guy loves his whiskey. So I embarked on this adventure hoping I’d get a little farther than usual.
And, er, I did; I managed to win, in fact. Magor Investigates…, it turns out, is an appetizer of a game; you have a ten-element task list laying out what you need to do to win, but some of them are optional (I forgot to water the plant, oops!), many of them are well-nigh automatic, like meeting with the king, and the few puzzles, which largely revolve around curing the royal archivist’s tummy-ache, are quite straightforward, though not without their pleasures (fussing about with the kettle and herbs to make an herbal infusion was just the right amount of busywork).
I was a bit disappointed the game was this slight. Partially this is just because it’s fairly easy, but also because of the way the difficulty is managed: there aren’t any conversational commands in the game, for example, with dialogue just happening automatically in cutscenes. Some puzzles also take care of themselves, in ways that actually sometimes wrong-footed me: I couldn’t figure out how to give the infusion to the archivist, because you’re not supposed to do that yourself – it’s all taken care of once you walk into the bedroom carrying the mug, but since I poured the kettle into the mug once I was already in the room, this “convenience” wound up being frustrating. And I was likewise momentarily stymied when I failed to notice that putting one herb in the kettle automatically put the other one in, too.
This is the second of Horsfield’s games that I’ve finished; I made my way through another of his ParserComp entries, Bug Hunt on Menelaus, this summer. It likewise was fairly short and consisted mostly of simple puzzles, though it was subject to a very tight time-limit that required frequent reloads; there’s nothing like that this time out, and if anything the challenges were even simpler. In both cases, I enjoyed myself, but definitely wanted something a little meatier than what I got. I know, I know, I am being a jerk, like Goldilocks saying “this one’s too long and hard,” “this one’s too short and easy,” when I am just freeloading on the hard work of others. Still, I do hope that sometime, I’ll get to play a Larry Horsfield game that’s just right – and for all my bellyaching, Magor Investigates… is certainly a fun way to pass the time until then.