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A world crafted by man, that was given to them by a God, and in turn soon face the horrors of another being, a being of pure evil, upon this night you must venture forth into the ruined streets of the small farming town and take back what was once a normal life.
I would like to start by pointing out that if you do not wish to run a shady executable, I would not recommend this game. The virustotal results are here (It checks out):
https://www.virustotal.com/en/file/c496e6af6170ad0a1d8ed0ddd76eb5eadd982b2a818197728ac30a7b3f42ce70/analysis/
The game itself is its own interpreter, and it runs in a console environment.
Things I like about the game:
*Apparent neat setting. The introduction paragraph is the best paragraph in the entire game.
*Cool compass rose idea that tells you directions you are heading.
*Time limit of ten minutes to beat the game.
Things I don't like about the game:
*Misspelled words like sole and soul.
*Incorrect use of grammar and punctuation.
*Undeveloped plot. (What plot?)
*Lack of commands.
*Undeveloped parser - it doesn't understand the word "the".
*Lack of descriptive text.
En Totale:
I would not recommend this game. I am not bashing the author, because I couldn't program a compass rose like that - but in order to make interactive fiction, it must actually have the fiction part, not just neat programming aspects.
To the author:
If you are going to do a re-release, then consider letting the user examine what you describe in room descriptions. Lead the user in his goal more indirectly - give him a goal to accomplish. And fix those misspelled words.