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3rd Place - InsideADRIFT Game of the Year Comp 2006
2nd Place - Spring Thing 2006
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
Now that Adrift games play online through parchment, I've been enjoying them a lot more than before.
This is an old Spring Thing game that is really very long, spread out over many years with significant puzzles and challenges in each time segment.
You are a superhero sidekick. Your boss can change shape into anything, while you can only change the shape of your hand. You also have a friend named Waterfall, a kind of overly-sexualized woman whose body is made of water.
Your main enemy is named Potter, a villain who can make sentient clay creatures.
The plotline has a lot of good elements. The paragraph-by-paragraph writing and the coding could use the help of a good editor. Near the end I was hit with a weird bug where events and conversations were printed before the room descriptions. Overall, though, this was a pretty solid story.
As a lover of comics I can be considered a superhero fan so this is a game just for me. The special super power is pretty cool in this game, you mould your hand into things.Perhaps our hero doesn't use his super powers much, but then he doesn't really have any. I found the puzzles easy and not too many of them. I really enjoyed this game.
SPAG
What I like best about The Potter and the Mould is that it keeps moving. It will appeal most to superhero fans, but it's a frenetic and fast-paced adventure that kept me enthralled for the four hours it took to complete. It *feels* more difficult than it really is, which is a credit to the author's talent. The puzzles aren't hard enough to impede the action, yet they leave a sense of accomplishment in their wake. My longest sticking point involved a machine-room and a clay dog. After solving it - which was easier than I tried to make it - I realized that the puzzles were simple and understated. They work to keep the story moving, not to work against it, and that's probably the best kind.
-- Mike Snyder
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