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Welcome to The Sword of Voldiir! This game is heavily inspired by a homebrewed Dungeons and Dragons campaign, so I hope you enjoy!
The story opens on a group of four mercenaries, brought together by the Twilit Sky Mercenary Guild, on the search for a lost relic: the Sword of Voldiir. The sword is ancient as it is powerful: there are stories dating back before written word of its power. And what power is that, you may ask? Why, it can cleave through magical barriers and is immune to most magics, an ability it is said to pass on to its wielder…
Our mercenaries are you, Aenwyn Rolen, Lorelei of Running Waters, and Cassian Winterluff. They had only met on occasion before being brought together now, and as it stands, they feel neutral about each other. Will a relationship blossom between two of our warriors, or will they become bitter rivals at the end?
It’s your story; how it will play out depends entirely on you.
FEATURES:
Dice rolls like a TTRPG.
Six statistics that can make or break certain situations.
Three races to play as with their own bonuses.
Three romance options, one of which switches to match your preference.
Adult scenes later in the game, should you romance someone or take a one-night stand.
Choices that matter.
Skill checks that are based on your statistics.
Character sheet menu for tracking what you choose.
A menu page to track your relationships with the others in your group.
TBD
Currently, I will be updating this game every 5,000 words or so; it will take place over four acts, each of which with their own happenings and skill checks. Currently, the game is in Act I.
Word Count: 8,511
Character Count: 53,002
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