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Review

Yes, more dopamine, January 11, 2026
Related reviews: Twine, Horror

This game is currently under development, so I’ll hold off on assigning it a rating.

You are a flesh harvester, a nightmare creature of body parts and barbed wire who likes to snack on mortals’ bodies to enhance your own twisted form. In doing so, you become… powerful. The world awaits.

BLACK FLESH begins in your den. Initially, the only gameplay actions are hunting humans for flesh, modifying your body with said flesh, and making painkillers (because as much as you enjoy pain, it can still kill you).

Acquired: 21 flesh + raw muscle fiber filament.

Nice. Sort of.

A status bar on the left tracks your pain level, the number of limbs you’ve added to your body, and collected raw material. Certain actions increase your pain. If it reaches 100%, game over. And there’s no way to save, either. After enough modification, you “level up” and unlock more actions such as capturing servants to do your bidding. Others are listed but not currently implemented. Raiding villages will have to wait.

Unfortunately, the gameplay is extremely repetitive. The author notes that BLACK FLESH has no story and instead focuses on the gore element to “boost your primal dopamine.” Alright. Except the lack of variation dulls the effect. Hunt. Take painkiller. Modify body. Take painkiller. Repeat. Any dopamine rush (or is it adrenaline?) soon fizzles out as you micromanage your pain levels.

Also, the requirements for leveling up are unreasonable. To level up a second time, you need 40 arms, 40 legs, 20 heads, and 8 torsos. It took way too long. When I finally succeeded, (Spoiler - click to show)the game ran into a dead end. The only link on the screen (“Hahaha!”) kept taking me back to the same screen. Either it’s a bug or the implementation ends there.

Players may be turned off by the game’s graphic and directionless carnage, but there is an odd charm to it. It heaps on the gore with such in-your-face enthusiasm that you start to think, “okay, I’m into it.”

…flaying a hole to accommodate NEW TISSUE.

Yeah, new tissue! The effect is accentuated with the ALL-CAPS pulsing red text that is reserved for the extra gnarly moments. This visual also stands out nicely with the game’s black screen, red buttons, and otherwise white text. (Made with Twine, btw).

Over the top, yes, but think of it as a resource management game or an RPG. You collect resources (flesh) to construct limbs to level up and gain new abilities, all while staying within a set threshold (pain levels). However, these need to be developed further if the author wants to retain players beyond the first few minutes.

Final thoughts
As of now, BLACK FLESH is hovering around a rating of two stars because for a game that promotes itself as being a thrilling gore-fest, it is quite mind-numbingly repetitive. Do you know how long it takes to stockpile 40 arms and 40 legs?

Fortunately, it’s still in the early stage of development. The author appears to be quite excited about the game which makes me eager to see what they have in store for us.

Fans of the Twine game MARTYR ME will get a kick out of this.

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