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You sit alone on your apartment balcony, lost in thought. Below you, the city streets are still alive. Even this late at night, people are busy going about their lives.
You watch them in silence, dragging on your third cigarette in barely half an hour since you sat down out here.
Those people… why do their worlds feel so full? How do they get the things they want? They have jobs, friends, lovers.
But you?
You’re a writer, someone deeply fascinated by biology and anatomy. But the stories you upload online never get the attention you think they deserve.
People don’t like reading much anymore. The novels that sell are mostly about rich CEOs and poor women, werewolf romance, vampire romance or shallow romance dramas that rely on nothing but cheap sensuality.
That’s not you.
That’s not who you are.
And here you are now. Daydreaming alone on the balcony, reaching for your fourth cigarette.
You feel sick of it. Hopeless. Something feels wrong with the way the world works now. It isn’t like it used to be, back when a ball and rainwater were enough to keep you happy.
“Maybe I really should sell a kidney and get rich.”
But in the end, you found something else entirely. A place that would bring a massive change to your life. A place of escape. A place where you would cease to be human…
to become…
The
BLACK FLESH
This is a simulation/strategy game where you play as an abomination. You are a creature capable of grafting human organs onto your own body to become stronger.
But that power comes with consequences. You must manage your emotions during combat and other actions, or you risk triggering a game over.
I made this game entirely on my own, without any testers. So please leave a comment if you find bugs or anything that makes the game unplayable or impossible to finish.
Note:
I used AI assistance to translate this game into English, so please bear with any awkward phrasing or mistakes.
ver 1.0.0:
- Initial release
- Add a story
- Remove frog system
- Remove shop system
- 2 endings
- Add different backgrounds for each ending
- Add unlockable content after finishing the game
- Remove emojis
- Change 'Attack!' menu to 'Carnage'
- More strategic battle in Carnage
If you like this game and want to mod (add or change something), contact me. I will more than happy to talk with you.
This game is currently under development, so I’ll hold off on assigning it a rating.
You are a flesh harvester, a nightmare creature of body parts and barbed wire who likes to snack on mortals’ bodies to enhance your own twisted form. In doing so, you become… powerful. The world awaits.
BLACK FLESH begins in your den. Initially, the only gameplay actions are hunting humans for flesh, modifying your body with said flesh, and making painkillers (because as much as you enjoy pain, it can still kill you).
Acquired: 21 flesh + raw muscle fiber filament.
Nice. Sort of.
A status bar on the left tracks your pain level, the number of limbs you’ve added to your body, and collected raw material. Certain actions increase your pain. If it reaches 100%, game over. And there’s no way to save, either. After enough modification, you “level up” and unlock more actions such as capturing servants to do your bidding. Others are listed but not currently implemented. Raiding villages will have to wait.
Unfortunately, the gameplay is extremely repetitive. The author notes that BLACK FLESH has no story and instead focuses on the gore element to “boost your primal dopamine.” Alright. Except the lack of variation dulls the effect. Hunt. Take painkiller. Modify body. Take painkiller. Repeat. Any dopamine rush (or is it adrenaline?) soon fizzles out as you micromanage your pain levels.
Also, the requirements for leveling up are unreasonable. To level up a second time, you need 40 arms, 40 legs, 20 heads, and 8 torsos. It took way too long. When I finally succeeded, (Spoiler - click to show)the game ran into a dead end. The only link on the screen (“Hahaha!”) kept taking me back to the same screen. Either it’s a bug or the implementation ends there.
Players may be turned off by the game’s graphic and directionless carnage, but there is an odd charm to it. It heaps on the gore with such in-your-face enthusiasm that you start to think, “okay, I’m into it.”
…flaying a hole to accommodate NEW TISSUE.
Yeah, new tissue! The effect is accentuated with the ALL-CAPS pulsing red text that is reserved for the extra gnarly moments. This visual also stands out nicely with the game’s black screen, red buttons, and otherwise white text. (Made with Twine, btw).
Over the top, yes, but think of it as a resource management game or an RPG. You collect resources (flesh) to construct limbs to level up and gain new abilities, all while staying within a set threshold (pain levels). However, these need to be developed further if the author wants to retain players beyond the first few minutes.
Final thoughts
As of now, BLACK FLESH is hovering around a rating of two stars because for a game that promotes itself as being a thrilling gore-fest, it is quite mind-numbingly repetitive. Do you know how long it takes to stockpile 40 arms and 40 legs?
Fortunately, it’s still in the early stage of development. The author appears to be quite excited about the game which makes me eager to see what they have in store for us.
Fans of the Twine game MARTYR ME will get a kick out of this.