Couch of Doom

by Megan Moser and Margaret Moser

2010

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Number of Reviews: 3
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5 of 7 people found the following review helpful:
Good 1st try, May 14, 2010
by tggdan3 (Michigan)

The game is relatively straightforward- you are so lazy that you need to find ways to motivate yourself to get off the couch.

The puzzles are kind of fun, involving getting at things out of reach without getting up (though I wonder if it would have been easier to get up and get them then the puzzle solutions).

The problem with this game is implementation. Your cat, Shay wanders around and is relevant to the game, but the game does not understand "cat". Nor does it understand "mouse" (uses "mousie" instead), nor does it understand "cushion" for the couch. In a dream sequence you can see flying cars and robots but the game tells you that you "see no such thing" if you refer to cars or robots.

If you try to repeat some actions, you are given no response. For example, there is a puzzle involving getting a box that requires a certain action. The first time you do it, great. But if you try to do the action again, you get no reply, just an empty command line. These things need to be corrected.

Other than that, it's a unique and clever idea, finding ways to boost your mood to get you off the couch. For a first time game it's good, but if you were just starting to play IF you could easily be confused when the game tells you you can't see any "cat" when "Shay" is right in the room with you.

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