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Hong Kong, 19XX.
You're stuck in a nightclub where dream and memory intertwine. You're a strange thing in a stranger land, with no place to go.
Might as well dance.
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Part Text ADV, part fever dream, and part emotional-breakdown-seeing-your-ex-in-the-club-at-three-am Simulator, SCLERA is intended for the 18+ crowd. Please check out the content warnings before giving this game a go.
Made with Super Videotome
Made for SeedComp2023 and StrawberryJam7
CONTENT WARNINGS
flashing/animated/glitchy images;
suggestive themes and strong language;
semi-explicit sexual content (text only);
implied assault, suicide, and physical abuse;
intrusive thoughts and (very) mild body horror;
alcohol & drug (ab)use;
Intended for the 18+ crowd.
GAMEPLAY
10 - 15 playtime, depending
0 - 4ish sex-adjacent scenes
6 endings, multiple ways to get there
An excess of opaque symbolism
SEEDS USED
A carnival memory ( CC-BY-NC ) || biohazardblade
Seed ( CC-BY-NC ) || cacaos
List of Dreams ( CC0 ) || KADW
Liminal Room ( CC BY 4.0 ) || KnightAnNi
1st Place, Best UI/Visual; Entrant, All Games - SeedComp! - 2023
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
This is a Seedcomp game, made with Super Videotome, a branching visual novel/IF engine.
It has a great deal of glitchy graphics that honestly look great and add a lot to the game atmosphere.
You play as someone stuck in a club for hours and hours on end. So long, you can't even remember why you're there.
From there, it branches quite a bit; a feature I really liked is that you can choose to skip a choice rather than choose anything, and that felt really authentic.
Mine ended up in an explicit sexual encounter with a biblically accurate angel. I don't associate explicit sexual content in games with positive feelings, and so it decreased my enjoyment of the game, however it was clearly signalled at the start of the game that it contains such content, together with strong profanity. The profanity use reminded me most strongly of the 14 yr old boys at my high school, so that's how I imagined the protagonist.
The best part of this game is the atmosphere and the surreal world.
I thought the atmosphere worked well.
This was a trippy game. It felt raw and beautiful in its depiction of ugly emotions and behaviors, in a way that reminded me of porpentine’s neon overstim nightmares. A wondrous headache of an experience. The art and effects were stunning aesthetic glitchy eyesores. Invoked all the right feelings, and they were all horrid and gross. I only played once, which was more than enough for me.
When I use words like eyesore, gross, headache, ugly, I use them with the impression that the author would be pleased by these descriptions. If the author is not, then I wish to assure them that I use these words in a positive and impressed way.
Outstanding Game in an Uncommon System of 2023 by MathBrush
This poll is part of the 2023 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best game of 2023 written in an uncommon system. Voting is open to all IFDB...