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You are Rowan of Bunglewood Downs, would-be thief and seeker of magic.
There's known to be a Cave of Magic deep in the forest of Bunglewood. The cave is not hard to find, but no one goes there for fear of being eaten by a troll. As no one's been there, no one knows for sure what's in the cave. It's rumoured to contain treasure, but if it contains treasure, why isn't it called 'The Cave of Treasure'?
No, you suspect that the cave contains magic. There's only one way to find out for sure and that's to go there!
7th Place - Adventuron CaveJam
It's weird, stumbling on Adventuron late and still having a backlog of stuff I really want to see. I've seen writers' more mature works first, with the earlier ones coming later. All sorts of factors, then, blunt ambition. The new authoring system is tricky to learn, there aren't resources, parts of the syntax may not be ironed out, and maybe there aren't as many great shortcuts or examples yet. People just want to get a nice game out there. And in the case of SoM, Garry Francis did. And went on to even nicer.
Overall I think the only possible point against SoM is that it is relatively unambitious, as a cave exploration game. As a thief armed only with a knife, you get by a gross troll (a highlight of the graphics, both when it is in your way or defeated for good,) make fire, solve a riddle, and pick off a slightly unexpected treasure. Hence the twenty points in the game, with only four actions. The map is linear. You get in and out. There's a quite sensible inventory-capacity (well, sort of) puzzle.
It's all over a bit too soon. I wondered if I'd really earned the treasure I found, but maybe part of this was due to the nature of the treasure and my enjoying the ride.
New walkthroughs for May 2022 by David Welbourn
On Monday, May 30, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...