the morning after

by verityvirtue profile

Utopian
2016

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Number of Reviews: 3
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1 of 3 people found the following review helpful:
,, May 31, 2016

A cute post-apoc twine about chilling out after the eye of the storm has struck. I really like the use of effects to make the text dynamic and the warm colors. I like little candies like this. (I sound like a dork.)

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6 of 6 people found the following review helpful:
Utopian post-apocalypse, April 21, 2016
by CMG (NYC)

When I hear the word “utopia,” I think about what regulations are required to sustain societies, and what would be required to sustain an “ideal” society. Many games written for the Tiny Utopias Jam have taken a different approach to the theme, imagining utopia as nothing more or less than a small moment set aside for decompression from daily life. Caelyn Sandel’s Tiny Beach probably exemplifies this best.

What’s interesting about the morning after is that it also presents a small moment for decompression, but rather than eliding the more difficult reality surrounding this moment, the game dwells on that reality’s harshness. We have an abandoned station, deserted desks, and nocturnal things that leave “blood and ichor” behind when they’re slain. This is post-apocalypse territory, where people must fight monsters to survive. Nothing utopian about it. The story’s society has failed, is still failing, has achieved a nightmarish stasis.

But despite that, the morning after a monster encounter is a tiny utopia, where the characters can bathe and relax and drink tea and eat cake. This utopia isn’t achieved by ignoring the world and focusing inward. The reverse: it depends on that imperfect world. Without monsters to hunt, there would be no morning after the hunt. A dangerous outside must exist for a safe inside to matter.

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2 of 2 people found the following review helpful:
A tiny utopia jam game about love and work in a mysterious setting, April 20, 2016

This game was made for the tiny utopia jam. The authors version of Utopia is different from many of the other entries. In this short game, you play as a couple in mysterious circumstances. There is peace and happiness, like the other utopias, but there is also challenge, hard work, and a healthy dose of chaos.

I found this to be an effective vision. I am giving this game 3 stars for its emotional delivery, polish (including subtle use of backgrounds), and descriptive writing. However, I felt that the story could have been developed a bit more or wrapped up more neatly. This is a stylistic choice of the author, though, that may work better for some.

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