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Number of Ratings: 44
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- Edo, July 25, 2021

- kierlani, May 20, 2020

- o0pyromancer0o, November 1, 2019

- Cory Roush (Ohio), June 29, 2017

3 of 6 people found the following review helpful:
Version Versus Version, March 4, 2017
by Audiart (Davis, CA)

Atmospheric, entertaining game with a high re-play value. I recommend playing both versions just to experience the different endings (I prefer the original release.) The puzzles are simple, but not too easy. Despite some repetitve commands and a linear plot there is still some legroom in Snowquest's simple yet picturesque landscape. (Other games fall short in this regard, such as also-ran Condemned and the notorious Photopia.)

The first release is less artful in its use of language, less subtle in its metaphor (which is saying a lot!). However, the revised ending (Spoiler - click to show)involving time travel is less realistic in the context of the game world. The beginning of the game has the almost magical mood of a fantasy; the original ending balances this out with a down-to-earth scenario that is equally believable.

Critics are howling about the (Spoiler - click to show)three "realities" in this game. I did not find this confusing, but rather I thought it was implemented nicely! My straightforward interpretation is (Spoiler - click to show)the first and last realities are parallel. The middle scenario (apprentice finds the pilot) is an alternate reality for either the first or the last reality. The author made this clear and the subtlety adds to the game.

- Sobol (Russia), August 13, 2016

- E. W. B., February 23, 2016

1 of 1 people found the following review helpful:
Fast-moving, story-based game in the icy wilderness, February 16, 2016
by verityvirtue (London)

You've been on this quest for so long, you can hardly figure out what's going on. All you know is that if you remain in this snow any longer, you'll die.

I enjoyed playing this game, mainly because it is more than it seems. The writing is descriptive and clear; the sense of pacing faultless. Snowquest is very much a story-based game, rather than character-based or even puzzle-based; establishing a distinctive PC voice isn't an emphasis here.

My playthrough was almost entirely free of mechanical issues, by which I mean problems with guessing verbs, not knowing what to do and so on. The puzzles are largely well-designed, with what you need to solve them usually pretty clear. I found navigation a bit of a chore sometimes, especially in the larger initial world, because the exit lister seemed to disappear without explanation - I suspect this is a technical/interpreter issue, but it disrupted the flow of the game. There is also a guess-the-verb puzzle, through which I bulldozed with the hints.

Overall, Snowquest is a linear, mildly puzzle-y game, making up a little less than an hour's play.

2 of 2 people found the following review helpful:
Essentially two games in one. Short, mosly linear, fairly easy and fun, February 3, 2016

As others have noted, this game has essentially two parts (not including short, one-shot scenes).

The first part is very enjoyable, more than any Eric Eve game I have played. In its crispness, focus, and detail, and linearity, it reminded me of Dual Transform by Plotkin. You are an adventurer in the snow, trying to helo your civilization.

The second part fell flat for me, especially the ending. It seemed the author left much unfinished. The puzzles were still good; although I missed an inventory item by not reading descriptions.

Overall, I recommend this gamee.

- branewurms, January 23, 2016

- mousetail (India), November 2, 2015

- hoopla, September 26, 2015

- Lanternpaw, May 16, 2015

- E.K., January 17, 2014

- Cloud-Of-Judgement (Eastern Europe), December 13, 2013

- Adam Myers, October 26, 2013

- DJ (Olalla, Washington), May 9, 2013

- Floating Info, April 3, 2013

- Metz77 (Massachusetts, USA), February 21, 2013

- amciek (Opole), November 10, 2012

- Mr. Patient (Saint Paul, Minn.), May 14, 2012

- Hannes, November 12, 2011

- MonochromeMolly, November 9, 2011

- trojo (Huntsville, Alabama, USA), September 30, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

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