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![]() by Andrew Schultz (Chicago) Some smart-aleck was eventually going to riff on the IF trope in the title name, and I'm glad it was someone clever. GtV isn't a long game--the central joke would grow old--and it's not tough, but you can extend the experience by examining everything and rifling through hints of problems you've solved. I haven't seen anything this odd that actually worked in text adventures since _Nord and Bert_. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next tggdan3, December 1, 2010 - Reply I tried this game. I thought there were no scenarios. I guessed the wheel spins right every time, and assumed that they were designed so my guesses would be right. This turned me off to the game until I learned later that if you guess wrong you actually have more stuff to do. Ah, randomness. Andrew Schultz, December 1, 2010 - Reply Good point. There's only a 1/120 chance that will happen, but on the other hand, the author maybe should have considered that, or had a blurb at the end. I'm sure he'd have dropped a joke there. This does seem like a shortcoming--no matter what, you will always miss one scenario, since you miss the last one. Oh yeah, you can UNDO all the time to avoud the bug you mentioned. But you're right. I'm not sure how to add that to my review and keep it short. |