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You stand in the kitchen. Sigh! Yet another darn treasure hunt game!
Modeled after Scott Adams's "Adventureland." Dedicated to Sam Loyd (1841-1911), inventor of the 15-puzzle.
[--blurb from The Z-Files Catalogue]
25th Place - 4th Annual Interactive Fiction Competition (1998)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This game was intended to recall Scott Adams' early adventured, which were spare due to space limitations. However, they also used evocative and unexpected descriptions given the space. This game just cuts down room descriptions, with no evocativeness.
The puzzles include getting a kitchen down from a tree and a large maze with no redeeming qualities.
Where this game shines is its implementation of the sliding 15 puzzles where you have tiles numbered 1-15 on a 4x4 board and must get them in the correct order. The puzzle is shuffled randomly each game, but the author let's you opt out.
Yet another minimalist treasure hunt. Four valuable items are in your neighborhood, protected by easy puzzles, including a grid maze. The title derives from the game's most complicated and only interesting object: an implementation of the famous 15 puzzle (sliding blocks on a 4x4 grid), with a rather good text interface that lets you specify multiple moves on a single line without hassle.
-- Carl Muckenhoupt
>INVENTORY - Paul O'Brian writes about interactive fiction
Fifteen is clearly quite well-done, for what it is. I found no bugs in the code, and what little prose there is is error-free. The puzzles, as I said, are implemented well, and the author's ability to make me feel like I'm playing a Scott Adams game is nothing short of remarkable. But Fifteen is still not that all-puzzle game that I'm looking for -- it's too spare and empty, and because of this it fails to create the interest needed to sustain its intense puzzle-orientation.
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SPAG
The game is short on narrative, with a lot of short room descriptions, which could be fleshed out a bit. Clearly this game was never going to have a good showing due to its simplicity, but it was enjoyable none the less.
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SynTax
Fifteen is a comparatively simple game with the most difficult puzzle being how to have the remote working when you arrive at the security boxes containing the diamond (green) and ruby (red). [...] There are only four treasures to collect so it isn't a long game. Quite enjoyable but nothing special.
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Puzzle Based Small Games by NiMuSi
Small games where the emphasis is on the puzzles. These small games all have puzzles with, on the main, logical answers.