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1-5 of 5
Fifteen is clearly quite well-done, for what it is. I found no bugs in the code, and what little prose there is is error-free. The puzzles, as I said, are implemented well, and the author's ability to make me feel like I'm playing a Scott Adams game is nothing short of remarkable. But Fifteen is still not that all-puzzle game that I'm looking for -- it's too spare and empty, and because of this it fails to create the interest needed to sustain its intense puzzle-orientation.
- Edo, January 9, 2022
3 of 3 people found the following review helpful:A 15-puzzle, a big maze, and one other puzzle, April 18, 2016
This game was intended to recall Scott Adams' early adventured, which were spare due to space limitations. However, they also used evocative and unexpected descriptions given the space. This game just cuts down room descriptions, with no evocativeness.
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- NiMuSi (London, UK), February 23, 2008
Yet another minimalist treasure hunt. Four valuable items are in your neighborhood, protected by easy puzzles, including a grid maze. The title derives from the game's most complicated and only interesting object: an implementation of the famous 15 puzzle (sliding blocks on a 4x4 grid), with a rather good text interface that lets you specify multiple moves on a single line without hassle.
-- Carl Muckenhoupt
1-5 of 5 | Return to game's main page