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Environmental Education Game. Play online in Italian, English or Slovak.
Author's Comment: "When an enthusiastic teacher from Italy decides to spend their retirement in peaceful area of Western Slovakia, it must be in Senica that they first learn about Twine. This eco-friendly teaching game is the result of an accidental chat in Senica Library during an ongoing Christmas Gamebook Workshop the theme of which was 'to design an interactive game around an object found on a riverbank or a sea shore'. The author hopes that you find their teaching material entertaining."
Entrant, Back Garden - Spring Thing 2025
A short Twine game about a narrator who goes down to the sea one day and sees a bottle with a message in it, washed up on the shore. Instead of being a fun activity, the idea of opening the bottle fills the narrator with trepidation: it seems to contain knowledge of their own fate. I’m curious to know why the narrator is so certain that the bottle contains great power, and I think the story could play with this idea a bit more. Does the bottle fill the narrator with a sense of dread, even a foreboding of evil, when they pick it up? Or are they in a state of mind where they believe that any action they take, however small, is of great consequence, that they will have a terrible effect on the world around them?
The text is set against background graphics. I felt that the opening background didn’t fit the beginning of the text: something more placid, like a beach on a sunny day, would have been more appropriate, with the red mushroom cloud being more suitable later in the story, depending on the choices you make.
I played through a couple of different choices before I took the right path and found out who had sent the message: this felt satisfying; it was nice that I had to work a little to discover what the story was really about. In a novel twist for an IF, I got a little test on what I had read, which linked an ancient myth to the great problems of today.