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"I am Ludir, oloth-til of Oreleth-cyno-taayen of Trevosa. If this signal has reached you, the situation is dire. The dreadful nyscet lies in wait to destroy, and theevei look to the solaam for an omen: who is the true heir?"
Search through the hidden archives of Trevosa, translate their cultural terms, and uncover the relationships within a complex royal family tree. Can you untangle all seven generations? A challenging narrative deduction game inspired by The Roottrees Are Dead.
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This might be the perfect introduction to the genre for anyone who finds typical Obradinnlikes too daunting. For genre aficionados it's more of a quick snack. The Archives of Trevosa represents the minimal form of the Obradinnlike. The family tree you are filling has only two elements per node: the given name and the "title" (the trait they are identified with) and there is no need to look at pictures to deduce things (unlike The Roottrees Are Dead), there are no graphics beyond the family tree itself, there are no secondary gameplay elements (unlike Intelligence), the language translation aspect is limited to just nouns scattered among the English sentences (unlike Heaven's Vault and Chants of Senaar) and the overall difficulty is dialled down in favour of a more casual, accessible experience. Even the story is pared down and straightforward (unlike Her Story or Type Help) - which could be a positive for many players.
A delightful Obra Dinn-like! A little on the easier side, but that did not lessen my enjoyment at all. The world building is great, and I can't resist a translation puzzle.
Thinky Games
Translate an ancient language to untangle a web of royal lineages
"Roottrees, Her Story, Obra Dinn, Senaar. Trevosa is exceedingly literate in its source material. Having not read the game’s itch.io page prior to playing, I surmised its confirm-in-three mechanic purely by association. It’s so efficient at extracting the joy of deduction games that it becomes a kind of showcase for the minimum necessary mechanics to make one of these things work."
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