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About the Story
You play as an archaeologist at the site of the Eiffel Tower. Since it's a day of rest, you dare not do any work and risk being struck down by moonbeams. But you do love to look at the work already done and to walk around shamelessly unhooded where no one can see.
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Number of Reviews: 1
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My favorite SpeedIF 4 entry. What works: the creation, in broad strokes, of a future society. Like "The Onion of Destiny," "Digging for Onions" gives the sense that the world is deeper than the three rooms and minimal plot involved here. Details like Thursday being a day of rest and phrases like "being struck by moonbeams" give life to the strange, new world.
Sure, Nostradamus popping up is unexplained and the ending is either profound or convenient, depending on your desire to (over)analyze it, but it gives the feel of a solid game. I'd be interested in playing more, and for me, that's high points for a SpeedIF entry.
Friar Bacon's Secret, by Carl Muckenhoupt
Average member rating: (8 ratings)
The mystery begins when Friar Bungay asks you to fetch Friar Bacon. But instead of finding him, you discover strange unnatural objects that must be of demonic origin.
The Make-Believe Sandbox, by Haruhi Suvumiya
Average member rating: (5 ratings)
A story about the style of second love. There are five possible endings to this game. Your score will effect your ending! Be mindful that this is my first storygame, so it probably won't be that good. Looking for constructive criticism...
|Her Pound of Flesh, by Liz England|
Average member rating: (11 ratings)
Body horror choose-your-own-adventure game about heartache. About 30 minutes of play time, with multiple endings.