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You play as an archaeologist at the site of the Eiffel Tower. Since it's a day of rest, you dare not do any work and risk being struck down by moonbeams. But you do love to look at the work already done and to walk around shamelessly unhooded where no one can see.
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 |
My favorite SpeedIF 4 entry. What works: the creation, in broad strokes, of a future society. Like "The Onion of Destiny," "Digging for Onions" gives the sense that the world is deeper than the three rooms and minimal plot involved here. Details like Thursday being a day of rest and phrases like "being struck by moonbeams" give life to the strange, new world.
Sure, Nostradamus popping up is unexplained and the ending is either profound or convenient, depending on your desire to (over)analyze it, but it gives the feel of a solid game. I'd be interested in playing more, and for me, that's high points for a SpeedIF entry.
Friar Bacon's Secret, by Carl Muckenhoupt
Average member rating: (8 ratings)
The mystery begins when Friar Bungay asks you to fetch Friar Bacon. But instead of finding him, you discover strange unnatural objects that must be of demonic origin.
Speed IFs that are awesome by trojo
Expectations for Speed-IFs are generally low, but sometimes games written as Speed-IFs are in fact awesome-- not just "awesome for a Speed IF" but truly worthwhile. List some favorites here.