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6 of 6 people found the following review helpful:Be amazed by the wordplay, July 6, 2019
by Victor Gijsbers (The Netherlands)
In a sense, I am not the ideal player for a game that is filled with as many palindromes as the author could device. First, I am not myself an ailiphilist, I mean, a tsiliphilist, nor do I suffer from the darker and more kinky cousin of ailihphilia, ailihparaphilia. Second, and more to the point, English is not my first language. For a game based on wordplay, and especially a kind of wordplay with constraints so severe that it necessitates the use of many obscure and slang terms, this is decidedly a negative. I remember banging my head against Goose, Egg, Badger because my English language skills were just not good enough to realise the nature of its main wordplay puzzle. This could certainly also have happened with Ailihphilia.
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Andrew Schultz, July 10, 2019 - ReplyPrevious | << 1 >> | Next
First, thanks for the review! It reminded me of things I wanted to fix for the second release, which I originally meant to put out in January. There was a hang in the hinting code, Yawn Way gets a new name at the end (Spoiler - click to show) (a palapa), and NY Llewellyn now has a pretentious new co-author(Spoiler - click to show), Sir Apollo Paris.
Some thoughts I didn't address in my postmortem...
Your guess about me just sort of putting together USE X ON Y puzzles based on what amused me is right. I figured a few palindrome guess-the-verbs, but there weren't enough. And the game really picked up steam once I figured the puzzle to get west of Dumb Mud, which made me giggle for longer than I care to admit.
This was originally going to be a side part of another game for IFComp 2018, but it eventually grew into a full game. And I think that thinking of it as a side game for so long helped me not take things too seriously and worry about if I had enough.
I did a lot of technical experimentation in the game to run (python scripting, github) to run all possible palindromes dry and plan bug fixes/features etc. I wanted to see how big I could make the game.
And I'd like to think I fit some really nice groaner jokes in there. People don't have to see them all, but I hope they enjoy what they see.
I've also been inspired in general by weird books like William Steig's C D B. When I was a kid, I wanted to write something like that. And I hope I sort of managed to, here.