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Sordwin: The Evertree Saga

by Thom Baylay

Episode 2 of The Evertree Saga
Mystery
2019

Web Site

(based on 4 ratings)
1 review

About the Story

Set sail for adventure and mystery on the island of Sordwin. Explore the town in secret or in style, meet and mingle with the island's residents, wield weapons and magic and uncover clues before darkness falls!

Sordwin: The Evertree Saga is an immersive 440,000 word interactive experience by Thom Baylay, and the second book in the Evertree Saga. It’s entirely text-based--without graphics or sound effects--and fueled by the vast unstoppable power of your imagination.

A simple request from a wealthy lord is about to get a lot more complicated when you find yourself sailing for an island under quarantine. Will you try to help the terrified townsfolk, or is completing the mission your highest priority? Enter an open world, where the choices you ignore matter as much as the ones you explore and where every interaction has a reaction.

Play as male, female or non-binary; gay, straight, bisexual or asexual.
Continue the story started in Evertree Inn or play as a brand new adventurer.
Make enemies and friends; continue a growing love story or find new romance with all new characters.
Boldly confront the townsfolk or lurk in the shadows as you uncover clues.
Battle with any weapon you can imagine or unleash an impressive arsenal of spells.
Overcome obstacles with multiple different skills.
Customise your character’s appearance and personality.
Drink with pirates in the tavern, test your faith at the temple, explore the abandoned observatory and much more.


Find out if you have what it takes to survive on Sordwin!


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1 of 1 people found the following review helpful:
Supernatural investigative mystery, August 30, 2021
by autumnc
Related reviews: hosted games

Sordwin is one of the deepest and broadest Hosted Games that I've played. It is a mystery game with one central mystery and many smaller mysteries, all connected together in a tangled web of relationships, lies, and secrets that the player will have to unravel. I enjoyed playing this game a great deal, and I've played it many times to see more of the possibilities.

The game is a sequel to the earlier Evertree Inn, and copies and expands on its predecessor's mechanics. There is a time-based mechanic, where within certain blocks of time, the player has a great deal of freedom to investigate various locations and leads, in a hub-and-spoke design (there's a time limit that restricts how much investigation can be done). It's a much more freeform structure than is typical with choicescript games, which encourages replayability and is just fun to play with. There are also "scripted events" at certain times, emergencies that move the plot forward. The mystery itself is very well designed in my opinion. While there is a clue system that keeps track of many of the events, ultimately the deduction has to be done by the player; even getting all of the clues will not directly give up the answer to the central mystery.

Sordwin is set in the same world as Evertree Inn, which is loaded with typical Western fantasy tropes - elves, dwarves, wizards, and all that. But within these confines, the worldbuilding is pretty interesting - the mysteries of the island of Sordwin itself are quite involved. I enjoyed the writing and characters; the inhabitants of the island are all more complex than they seem at first. This isn't a romance game, but if that were pursued in the first game, then the romanced character carries over and plays a major role here. It's incredible to me how well the author has managed the possibility for combinatorial explosion, given all the options present between the two games, which becomes even more of an issue in the third game in this series.

Like the mechanics, the game's stat system is copied over from Evertree Inn, and the character build from Evertree Inn is basically fixed, without opportunities to radically change. I don't think the game is heavily stats-driven, in that basically any character build is valid, but playing with different builds unlocks different possibilities.

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This is version 2 of this page, edited by autumnc on 19 January 2021 at 8:08pm. - View Update History - Edit This Page - Add a News Item - Delete This Page