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The meteorite could hit tomorrow, or in an hour, or six months from now. No-one seems to know, and so life goes on as normal. Although, for Alix, normal is relative.
Please click the 'Show Stats' button for a full credits page.
Alix's short stories are inspired by a variety of famous videogames and classic novels.
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v.7: 19-Aug-2019 22:07 -
Doug Orleans
(Current Version)
- Edit Page - Normal View
Changed download links |
v.6: 04-Jul-2019 07:15 - Victor Gijsbers Changed external review links | |
v.5: 08-Dec-2018 07:53 - LyndaC Changed version number, download links | |
v.4: 24-Nov-2018 13:24 - LyndaC Changed author | |
v.3: 21-Nov-2018 12:59 - LyndaC Changed description | |
v.2: 18-Nov-2018 14:05 - Doug Orleans Changed download links | |
v.1: 05-Oct-2018 14:14 - CMG
Created page |
The Gaming Philosopher
At that moment, I formed a hypothesis about the work, which is apparently part of a PhD project. The hypothesis was this: the game gives a random story fragment to players at the beginning of the game; it asks them to rate it; it then shows us the writer’s response to the rating, engaging our mechanisms of personal sympathy; it shows us another random fragment and asks us to rate it; and finally, when all the data is in, the researchers will check whether people give higher ratings to the fragments after they’ve become aware of the fact that the writer will respond emotionally to the rating, that is, after they’ve become aware that writers are not strangers.
It was a good hypothesis, but also totally wrong.
See the full review