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Nine Princes in Amber

by Byron Preiss and Roger Zelazny


About the Story

Based on the Amber series by Roger Zelazny

So that was the game. They tried to kill you--and when that failed, they stuck you in a private hospital with enough drugs to keep you out cold for the rest of your life.

Well, almost enough drugs. At the moment you're awake. And none too soon. A burly attendant is about to give you your next shot. That is, until you jump him and start your escape. But where are you going? And who put you in this hospital? And who--

And then it hits you. You've forgotten everything. Even your own name.

Game Details

Language: English (en)
First Publication Date: October 1, 1985
Current Version: Unknown
License: Commercial (Out of Print)
Development System: SAL
IFID: Unknown
TUID: scdqysh7ki0yex1k

Off-Site Reviews

The Digital Antiquarian
One more noble Telarium experiment that doesn't really work as a playable game
Indeed, the game is in its way an amazing achievement. I know of no other text adventure from its era — and, come to think of it, possibly of any other — that offers this level of choice over not just the beats of the story or the order in which puzzles are solved but of the very direction of such a grand narrative. Yet it’s also often a pain to play, thanks as usual to that problematic Telarium parser. It’s nice that the game offers verbs like “placate,” but most of the time, even in conversations, most of these clever verbs do nothing; worse, it’s often hard to figure out whether any given verb is doing anything or not. Nine Princes in Amber has, in other words, all of the same problems as Perry Mason. If anything, they’re even more pronounced here.
See the full review

Page Update History

  v.2: 19-Jul-2020 13:11 - Walter Sandsquish (Current Version) - Edit Page - Normal View
Changed title, development system, author
v.1: 23-Jun-2020 14:24 - jcompton
Created page