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Sunset​_Over​_Savannah.hqx
Mac OS Application (Encoded in Macintosh Bin/Hex format.)
savannah.zip
MS-DOS Application (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
savannah.gam
Requires a TADS interpreter. Visit IFWiki for download links.
savannah.gam
Original competition entry
Requires a TADS interpreter. Visit IFWiki for download links.
savannah.sol
Walkthrough
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by David Welbourn

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Sunset Over Savannah

by Ivan Cockrum

Fantasy
1997

About the Story

In this game, you play as an office worker on vacation on a beach in Savannah. This is your last day of a very blissful vacation, and you realize you really really hate your job. You could quit, but should you? You're conflicted. Is there more to life than constant, mind-numbing labor?


Game Details

Off-Site Reviews

>INVENTORY - Paul O'Brian writes about interactive fiction

Sunset Over Savannah (hereafter called Sunset) is one of the most impressive, enjoyable, and successful games of the 1997 competition. Interestingly, it shares a strategy with another very successful game, She's Got a Thing for a Spring: both games present a natural world where fantasy-style magic is subtle to the point of nonexistence, but which nonetheless is suffused with wonder, divulging incredible sights which move the spirit as strongly as ever did any of Gandalf's fireworks. The game takes place on a beach whose implementation is exquisitely complete, a small space which allows a great number of options within it... narrow but very deep. In itself, implementation of this depth carries a kind of magic, the kind of delirious sense of possibility inherent in all the best interactive fiction. The magic goes beyond this, though. The puzzles in the game (at least, the ones I had time to solve) are focused on a single theme: finding magic and wonder in a seemingly mundane world. As you wander the game's beach and find ways to ferret out its secrets, those secrets display themselves in fiery sequences of enchantment and glamour. It's an effect whose emotional impact could not be duplicated in a graphical game, only imitated. The arresting visuals would be there, but they would only carry a pale shadow of the reverential awe conveyed by the author's excellent prose.
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SPAG

Mr. Cockrum integrates the ordinary and fantasy elements skillfully: those parts of the story that go beyond ordinary experience are few, carefully chosen, and clearly surprise the player-character as much as the player. Just as importantly, those elements are out of your control and mostly independent of your actions, so the feeling of ordinariness juxtaposed with the fantastic is enhanced.
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SynTax
[...] I would have to say that it is very well written from a literary view point, but quite textually verbose. Therefore I would not recommend it to anyone who dislikes massive wads of wordage or who likes their information in an uncomplicated fashion. It's also unsuitable for those with views against virtual cruelty to textual representations of little animals.
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Page Update History

  v.8: 30-Oct-2023 06:54 - David Welbourn (Current Version) - Edit Page - Normal View
Changed description, download links
v.7: 06-May-2022 00:07 - Paul O'Brian
Changed external review links
v.6: 06-Nov-2021 19:41 - jakomo
Changed download links
v.5: 18-Mar-2013 15:20 - Edward Lacey
Changed external review links
v.4: 25-Nov-2009 07:51 - Divide
Changed forgiveness
v.3: 29-Apr-2009 17:16 - Dave Chapeskie
Changed download links
v.2: 15-May-2008 11:19 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:49 - IFDB
Created page