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Retarded Creatures and Caverns
by John Wilson
Life in the SHYRE had its advantages: it was relatively peaceful and for most of the time quite uneventful; but occasionally something would take place that could make you wish that you were a million miles from there!
Up until now it had been just like any other day, but as soon as he saw Bulbo coming up his garden path, clutching a small brown parcel, Algernon knew that was all about to change, and he began to wish that he had gone to the local "TROLLS versus ORCS" match after all.
Guide Algernon past the dreaded denizens of the "caverns" utilising, where necessary, all the cunning and skill of a stalwart adventurer. Do battle with immense "creatures" and solve many intricate problems and puzzles in your search for great wealth and untold riches. Help Algernon overcome "hungry" Dragons and negotiate dark, twisty passageways... That is, if you can ever figure out how to get into the damn castle in the first place!
Will you be able to help Algernon solve the riddle of the name of the person responsible for building the castle in the first place, or even satisfy the needs of the evil creature lurking in the murky depths of the moat? Can you assist him in his search for the means to unlock the wooden chest or simply to probe the inner depths of the small pouch? Don't forget that in the SHYRE things are not always what they first appear and that even one-legged Elves have a purpose in life.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
(Adventuron version reviewed)
Briefly explained, on behalf of his friend Bulbo, Algernon accepts a challenge in Castle Toidi. He must locate as much treasure as he can and slay as many creatures as possible, including a dragon.
This comedy is the longest game by John Wilson I have played so far (most have been short) and also the most entertaining. It doesn't have a lot of locations, but it is still crammed with puzzles. You score points for most of the puzzles and if you complete the game, you can get up to 250 points, though there is a less optimal ending with fewer points. Out of the 250 points, I only regard two puzzles of 15 point each, as unfair, as they require some hard verb-guessing and phrase guessing: (Spoiler - click to show)The verb "unravel" and the phrase "feel 'direction'" (e.g. "feel south"). And if the player types help, the former is given in a coded message.
I was stuck in a few more situations than the two mentioned above and consulted a walkthrough some more. But looking back, the puzzles were all fair except those two. With more patience, I think most experienced players could solve most of the puzzles. Though I try to avoid looking at walkthroughs, I usually end up consulting a walkthrough a few times (more if the game is really hard) when I play puzzlefests anyway, so to me it wasn't a big deal. What I do find important is, that I get to solve most of the puzzles without hints, which I did.
I enjoyed both the whimsical writing and the varied puzzles, which ranged from easy to harder and more clever. Overall, a fun game, and I am very much looking forward to playing the brand new sequel "Return to the Castle" written with Inform (more specifically PunyInform).
SynTax
Best of the Indies
Retarded is not a large game which seems to be John Wilson's forte. However in each location there is a ton and a half of things to get through before any kind of progress is made. Getting into the castle has to involve one of the most convoluted puzzles of all time. This involves bootscrapers, stone masons and strange creatures that lurk within the moat.
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