Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

See You Around

by Lacey Louwagie profile

(based on 11 ratings)
Estimated play time: 18 minutes (based on 6 votes)
Members voted for the following times for this game:
2 reviews — 11 members have played this game. It's on 1 wishlist.

About the Story

It's the last weekend of November 1995, and Jasmira is short on the rent. But she knows how to bring in $200 within a night.

She doesn't expect to find Alim — the man she dumped two months ago — performing a song that rips her apart to a bar full of strangers. Work will have to wait.

When Alim goes home with her that night, he learns how much he didn't know about the woman who broke his heart.

This is a hypertext literary fiction short story told across two pivotal nights months apart, with original songs.

Content warning: frequent profanity, alcohol and drug use, a non-explicit reference to sexual exploitation, and one explicit sexual encounter between consenting adults.

Awards

Ratings and Reviews

5 star:
(4)
4 star:
(1)
3 star:
(5)
2 star:
(1)
1 star:
(0)
Average Rating: based on 11 ratings
Number of Reviews Written by IFDB Members: 2
1 of 1 people found the following review helpful:
Familiar chords, but this is just the warm-up, November 2, 2026
by BrettW (Canberra, Australia)

See You Around is hypertext fiction about a couple/not-couple of musicians confronting each other about their relationship or lack of one. As far as interactivity goes, this is a straight story where you can choose to not take a diversion. The diversion gives extra context and technically you can choose some of them in different orders for a different experience, but it is reasonably straight text. The side forks are occasionally as long as the whole story, and perhaps provide essential context rather than additional details.

Some of the additional story are in the form of lyrics without music. They are readable, but come across as very literal. They feel like chorus rather than verse to the main story. I appreciate the use of different textual media to expand the story.

The two main characters are initially intriguing. The author clearly has a vision of each. They are detailed, but in a way that is gritty rather than visceral. There are gestures at deeper stories, but we don’t quite get to see them. A third character is a negative space character - never actually present but their presence and absence is felt.

The writing overall is quite competent but lacks depth in what the player/reader can witness. I recognise writing a lot like this in my twenties when I thought long and hard about each and every character, but the actual product that I wrote only projected faint glimmers of the story that lived large in my head. Louwagie suggests this is one part of a larger constellation of stories around the collective, so I can see how over time this world might fill out.

The ending I felt restated the earlier story rather than reinforced it, or recontextualise it. It didn’t feel earned and while the setup was all there, I just didn’t feel delight at the reference to the night at Jasmira’s.

In a way that’s easy for me to suggest but a horrendous amount of work for the author, I feel like I would have liked this game as two smaller games. The omniscient third person POV gave us both too much and too little insight to each character. Too much in that we would get the honest reflections of a character before switching to the other. Too little in that I only felt like I got the surface of the situation. If we saw the story through the eyes of each of the two main characters and really got in there, you might have a really fascinating story. The whininess of Alim might irritate in Jasmira’s mind, but feel justified in his.

I liked how the music in the game was collected as a Spotify playlist. I was hoping music would play a larger foundational role in the game, but it didn’t really. The playlist reveals this - 9 songs and the vast majority are referenced consecutively in a short section. And as a very minor stumble, the game is set in 1995 but the playlist contains versions from 2010 and beyond. But I very much appreciate the extra effort. Song choice is always very tricky... I know this from my first foray into IF with Mix Tape. I think See You Around did a much better job with music and song choice, although I think it had a lot more potential.

I hope to see more from Louwagie – stretching their wings to include more interactivity and more story. This is a bold first game from them, but I think they can go much further.

You can log in to rate this review, mute this user, or add a comment.

Singing the blues, November 14, 2026
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2026

The thing about patterns of behavior is that they’re patterns for a reason. Like, absent some very intensive work on mindfulness and self-awareness, they will recur despite one’s best intentions. Here’s a hyper-specific case in point: outside of the true giants in the earth, I think of current participants in the IF scene it’s pretty much just Brett Witty and myself who were also active in the first years after the turn of the millennium. Funnily enough, we directly crossed paths in the halcyon days of 2005 because I reviewed his debut game. Mix Tape, I think we’d all agree with the benefit of hindsight, was a noble attempt to write a parser game focused on characters, grounded situations, and emotions that didn’t fully succeed for a variety of reasons. And my review enumerated those reasons in I think a fair-minded way, but did so after a snarky opening establishing my indie-music-snob dominance by saying the game’s preferred cover of Leonard Cohen’s Hallelujah (Rufus Wainwright’s) wasn’t as good as my preferred cover of Leonard Cohen’s Hallelujah (Jeff Buckley’s).

The aughts were a foreign country and we were all a lot snarkier then, and of course many, many (many, many) years have passed since then. Still, I sometimes think with regret of how I gave into my more sneering instincts, and resolve to do better, but it’s a pattern of behavior, so I know I sometimes repeat it nonetheless.

I mention this in finally getting around to See You Around because it presents about the most naked test-case imaginable for whether I’ve learned anything over the past 21 years, because a disturbing portion of my raw notes are yet more nit-picking snobbery, much of it focused on music. Should I give it vent, or try to be high-minded and ignore my impulses?

Well, I think I’ll split the difference (this too is a pattern of behavior) and do the thing while trying to ground it in a principle less idiosyncratic than personal taste. So: this is a short game with only two real characters, and one and a half scenes: the protagonist is a musician living in a St. Paul art collective who sometimes resorts to sex work to make rent, and we follow her as she heads out on one such excursion. But it’s interrupted by an encounter with an ex, another resident of the collective with whom she’d had a fling a few months previous; we get a brief flashback to their meet-cute, then pick up the action from there. We get a big of deeper backstory and a short jump forward at the end, with interspersed lyrics from songs written by both characters (these work about as well as any lyrics do shorn of their natural habitat, which is to say they’re not super compelling but generally not embarrassing either). None of the plot beats are especially surprising, and the gameplay is entirely straightforward – the player is clicking to continue with the occasional opportunity to get a bit of additional context.

All told this means that the game is setting itself up to live or die on its texture: the strength of its writing, and its ability to provide concrete details that can take a familiar plot and make it raw and visceral. And here is where I’ll levy complaints about some of those details, starting with the music: I’m not super acquainted with the mid-90s Twin Cities music scene, but these characters are embedded in it and sure should be conversant with its key figures. But the touchstones the game offers up are the Goo Goo Dolls and Del Amitri and the Smashing Pumpkins – which were in heavy rotation on radio stations in suburban New York, where I grew up – instead of, I dunno, Husker Dü or the Replacements or Lifter Puller or other more locally-relevant folks.

The other detail in this vein has to do with the protagonists’ names. See, the meet-cute involves the ex, Amir, buttonholing the protagonist, Jasmina, by her mailbox: he’s seen her name around the building and his excuse for striking up a conversation is wondering whether it means that she’s Persian, like he is. But “Jasmina” isn’t really a Persian name; it would be “Yasmina” or “Yasmin” in Farsi, but we know he’s pronouncing it with a J because the game specifies that he says it a different way than she does.

I am very aware that I am carping here. But it’s not that the bands the game name-checks are lame and the ones I mentioned two paragraphs up are cool, or that there’s anything inherently interesting about the wonky phonetics of the English J. It’s that these were real missed opportunities to make the game feel distinctive – and See You Around isn’t robust enough to be able to afford not to swing at many pitches. The way it depicts its central relationship is basically fine, but not especially deep on its own: we get the fumbling beginnings of a relationship, a hint of its first complication as Jasmina’s defensive barriers cause her to drift away from Amir, and then a moment of reconciliation as his embittered take on what happened between them triggers an aggrieved attempt to set the record straight. The plot is fine as melodrama – and the sex scene struck me as solidly written, which is no mean feat – but didn’t wind up deeply engaging me in the characters or situation. Perhaps the story of how they broke up for good would be a more interesting one, but since that’s only adverted to, rather than depicted, I can only say that what’s on offer here is a bit too normcore to make a deep impression – heck, with the perspective of 20 years, I might have even preferred it if Amir had paused proceedings to wax lyrical about his love for Rufus Wainwright, misguided though it might be.

You can log in to rate this review, mute this user, or add a comment.

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Language: English (en)
First Publication Date: September 1, 2026
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 7BCC3BEA-915C-482D-81A2-034D4FC0C693
TUID: wtsiev7b7429wase

See You Around on IFDB

Recommended Lists

See You Around appears in the following Recommended Lists:

IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition geoblocked some of the entries based on their content, such that they could not be played from a network connection appearing to originate...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 8 of this page, edited by sedeara on 27 October 2026 at 4:38pm. - View Update History - Edit This Page - Add a News Item - Delete This Page