Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Anne of Green Cables

by Brett Witty profile

(based on 4 ratings)
Estimated play time: 2 hours (based on 2 votes)
Members voted for the following times for this game:
2 reviews3 members have played this game. It's on 3 wishlists.

About the Story

In a gleaming alternative future, Marilla and Matthew Cuthbert hire a quiet orphan to help with the machines at their floating micro-farm outside the megacity of Prince Edward Island. Instead, they get Anne Shirley — a feisty red-haired girl with a rich imagination and an open heart.

Navigate a cyberpunk reimagining of L.M. Montgomery's beloved story of friendship and creative rebellion. Take on a looming corporate conspiracy as Anne remakes her new life at Green Cables*.

(* Cables with a C)

Content warning: Contains bullying, accidental alcohol consumption by a minor, and the death of a loved one.

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(4)
3 star:
(0)
2 star:
(0)
1 star:
(0)
Average Rating: based on 4 ratings
Number of Reviews Written by IFDB Members: 2
2 of 2 people found the following review helpful:
Cyberpunk version of Anne of Green Gables, September 6, 2025
Related reviews: about 2 hours

Adaptations are a fraught area of interactive fiction. How close do you stay to the original? Do you introduce choices by allowing people to select from previously existing scenes, or do you vary between the 'canon' story and your own selections?

This is a cyberpunk adaptation of Anne of Green Gables. It takes selected events from the book and replaces references to farm and country life to references to web connectivity, corporations, devices, and hacking.

In structure, it has long pages of text, usually with a 'next' button at the button, with larger choices happening a few times per chapter. The text per choice is much larger than is usual for Twine or Choicescript; for me, it was reminiscent of Chooseyourstory games, which often have the same 'several pages followed by a weighty choice' format.

I read Anne of Green Gables and watched shows about it a bit as a kid, but at the time I thought it was meant for even younger kids than me, so I didn't pay it much attention.

So, with vague memories of Anne of Green Gables, I read this interactive fiction game. At several points I thought, "How close is this to the original?" and looked up the Project Gutenberg copy. Reading through passages of it was a real delight. It's clear why this book has endured so long; the characterization and dialogue writing are exceptional, a generational talent. For my personal tastes, my favorite writer for voice and style has been Arthur Conan Doyle, but Anne of Green Gables compares very well with that. Other authors can have some mediocre 'local' writing that is supported by great global plot structure, but these two are great at the line by line writing.

This became a problem while playing the game, because while Brett is actually a good author (you should check out his other games!) I began comparing all of his additions directly to the real story, and they suffered by comparison. It's like having the star player of your local college play against MJ, or being tasked with adding a flying saucer and aliens to Van Gogh's Starry Night.

One example is when Anne meets Diana. In both versions, she declares that the two of them should be bosom friends and should declare their affection to each other by swearing an oath (all this after having exchanged less than five sentences with each other).

In this version, Anne says:
"We ought to make this vow over running water. I assume under the ground here are some water pipes. That'll do."

In the original, Anne says:
“We must join hands—so,” said Anne gravely. “It ought to be over running water. We’ll just imagine this path is running water."

The first one is amusing; taking a serious vow requirement and just halfway-ignoring it. The second is extremely amusing to me: Anne has just met this brand-new girl, instantly declared herself best friends, concocted a very elaborate oath, and then instantly says it's okay to ignore reality by using their imagination. This connects to the overall theme of a lot of the book, of Anne living in a realm of imagination and fantasy, being brought down to earth by Marilla. So this scene fulfills one useful narrative role in the game, but many roles in the book.

Similarly, other great passages from their book lose their weight in this world. Anne's flights of fancy in the original contrast with her mundane world; in this version, she's surrounded by the bizarre and fanciful at all times, with endless amounts of entertainment. In the original, Matthew's fate is a solemn capstone on the whole book, something that immediately and inescapably focuses Anne's life on reality. In this version, it's a somber event that is then succeeded by the 'true' finale, which is perhaps the most fanciful event of the story and teaches a different moral, that Anne does have agency against tragic events in life, that trying hard enough can overcome any obstacle, and that living in her fanciful realm is the true path.

When reading the directly adapted parts, I preferred looking up the original and reading that. When reading the newly-minted parts, I enjoyed learning more about the world and trying out the mechanics.

With all of this said, I still think this is one of the better adaptations of pre-existing text I've seen. All adaptations run into the issues I've mentioned; I wrote a Sherlock Holmes game with text from Arthur Conan Doyle, and I had the same issue of my own text contrasting poorly with Doyle's, and struggling to balance linearity/faithfulness with branching/new material. I think that Anne of Green Cables succeeds better than my own game, or than Graham Nelson's The Tempest. But its greatest effect on me was making me want to read through the whole book (or listen to audiobook; it seems like it would be great in that format).

You can log in to rate this review, mute this user, or add a comment.

1 of 1 people found the following review helpful:
Heavy reading ahead, October 4, 2025

I think I read Anne of Green Gables a really long time ago, like when I was really young, when my parents were trying to get my younger self to develop an appreciation for reading books. That said, I remember the plot and the characters very vaguely at best.

Anyway, this game take the public domain story and reimagines it in a futuristic setting. You know, with fancy machines, vtubers and VR. Things you'd be hard pressed to find in 19th century Canada. I can't say how true this story is to the original, but I can offer my thoughts.

The game is largely linear with mostly two choice options. You'll have to read through a lot of text each time in between each choice. While the prose is solid, it also feels pretty heavy at times, with plenty of text to get through before you finally have a choice.

From what I can tell, many choices do not change the game significantly, and there is even one pair of choices where you are expected to pick one choice. If you pick the other, the game flat out tells you that Anne does not have the character to do that, then brings you to the 'correct' choice instead.

The writing is strong and the futuristic elements are woven into the story in an interesting manner. Still, with the lack of choices, this is a better game for people who prefer heavy reading over more interactivity.

There is also an interesting puzzle at the end, but you might have difficulty with it if you had been playing on a mobile screen all along. Still, it's skippable. I sped through the game on my laptop later just to try it.

Deciding on a rating was tough. I was constantly going back and forth between three and four stars. This is a game which I didn't personally enjoy but still felt was good. Anyway, four stars.

You can log in to rate this review, mute this user, or add a comment.

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Anne of Green Cables on IFDB

Recommended Lists

Anne of Green Cables appears in the following Recommended Lists:

IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition decided to geoblock some of the entries based on their content, such that they could not be played from a network connection appearing to...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 7 of this page, edited by Dan Fabulich on 17 October 2025 at 2:21am. - View Update History - Edit This Page - Add a News Item - Delete This Page