A combination of illustrated text adventure and old-style first-person maze game, set in a treatment center for adventure game addicts. Barren environment, weak multi-word parser. The corridors of the asylum are presented as Wizardry-style line drawings, and mapping is a must. Features a mix of mechanical puzzles and interaction with the other inmates, some of whom are violent. Puzzles start out fiendish and even obscure, but the game becomes much simpler towards the end, in both puzzles and layout. The best part is the catharsis of finally escaping the blasted thing.