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1998. The members of Franklin High School’s dubious, under-equipped “Computer Club” break from precedent and take on a project: programming a world-simulator. Denise Novak, the ostensible club’s alleged president, anticipates the end result will be nothing special.
A point-and-click, story-driven interactive fiction game. Expect a fair number of laughs and possibly some chills.
Expected playtime: 5 hours
Buried Treasure
a superb short story, as the best IF so often is, told in a fascinating way
There’s also something very H.G. Wells and Jules Verne about the way it leaps from the mundanity of recognisable real life to the utterly fantastical without waiting for you to catch up, which I really enjoyed. I feel like this could have been a story published in a ’60s science fiction magazine, were it not for the retrospective view of the 1990s!
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Games which take place in chat messenger systems or on a digital interface by grimperfect
Specifically, works where the main mechanic is either exploring a in-game digital interface(ala Secret Little Haven) or communicating using a type of chat/text messenger system(think Emily is Away).