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Dense in descriptions but sparse in the sort of detail that you can actually interact with, this game sports prose of the deepest purple seen on any screen. You find yourself in a strange castle, and must escape. There are three secondary goals: find a gem, rescue a princess, and destroy the castle as you leave. The parser is dumb and the save game feature is a magic spell that you have to find in the course of the game. Play it if you like reading descriptions of furniture.
-- Carl Muckenhoupt
SynTax
With plenty of intriguing, but not mind-numbingly difficult problems to solve, marvellous room descriptions and fantastic atmosphere, this is truly a game in which to lose yourself for a few days/weeks....months?? So if you are an avid text adventure fan (and even if you're not), go on, try this one.
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