Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
I had a tough time deciding how to rate this one. This game is too good to be a 3 star game, yet the "guess the verb" and in some instances "guess the noun" situations keep it from being of Infocom quality. Other than that, it was a pretty good game. The atmosphere was interesting, the puzzles made sense, there were some intriguing NPCs, and you could interact with anything mentioned in the room descriptions.
-- Dave Johnson
SynTax
'Devil' is neatly divided into 3 sections - the classic beginning, middle and end. The game begins in a small village just across the river from Hell, then moves across the river to a cemetery outside the city walls of Dis (the capital of Hell), and the final section takes place mainly in the devil's residence in Dis - appropriately number 666. [...]
Overall 'Devil' has a feeling of fun, humour and zest - attributes often lacking in many other games of this genre, with their earnest, dogged gameplay and trudging through endless locations filled with poorly-described scenery. 'Devil' is spread over 52 well-described and interesting locations, is short enough to sustain your interest, easy enough to complete without resorting to pleas for help, and difficult enough to hold your attention and keep you entertained for a few days. There are short but well-written responses to most of your inputs and attempts to fiddle with the scenery, and the same goes for game characters. While not overly-chatty, most characters in the game have a vocabulary extensive enough to make them sound 'real'. Mark has created a deceptively simple tale with a straightforward, no-fuss progression through all 3 sections of the game, which probably means a lot of thought and effort went into the programming of this very satisfying game.
-- Bev Truter
See the full review