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Voodoo Island

by M.J. Sayer

1985
Adventure
ASG

No reviews yet - be the firstIt's on 1 wishlist.

About the Story

You awaken on a Caribbean island, surrounded by a powerful feeling of evil. Footsteps in the sand tell you that you're not alone. Your spine tingles; your pulse races; your goal is clear: find the source of evil and destroy IT before IT destroys you!

1 Off-Site Review

Home of the Underdogs
A nice piece of IF that will give you a few relaxing hours
The parser is almost identical to the one used in Forbidden Castle, which is to say it's quite adequate for the game's puzzles. And speaking of puzzles, these are not your garden variety of find-key-X-to-unlock-door-Y type: as one might expect from a game about exotic rituals, you'll find strange yet logical puzzles that involve many elements of Voodoo rituals. The game is also a nice change from Angelsoft's usually frenetic games (e.g. High Stakes) where actions must be done within a limited number of turns. Here, you can explore the island at your leisure most of the time, taking in nice descriptions of the scenery and people. In summary, Voodoo Island is a nice piece of IF that doesn't introduce anything new, but is a well-written game that will give you a few relaxing hours.
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This is version 3 of this page, edited by Walter Sandsquish on 19 July 2020 at 1:53pm. - View Update History - Edit This Page - Add a News Item - Delete This Page