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You are Daniel, Army lieutenant, and traveler on the HUND, an intergalactic starship for the soldiers of the front. You and 500 other men are here in your way home. You hear about a dance when you realize you need a date. You can revoke it, but you want to meet someone before you grow old. You know the ship makes a stop at Narin, a beach resort planet, on the way to New Chrystaria. You plan to have a date for the dance then.
Made this for a school project.
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 |
In The HUND, you play as some dude who interacts with a bunch of humanoid alien women aboard a spaceship, most of whom seem to be available for a relationship with the protagonist.
It should go without saying that this is a wonderful concept for a game.
In terms of execution, however, The HUND has much room for improvement. Generally, the key feature I'd want in a dating sim is for the characters to be portrayed as interesting and compelling. But here is a very brief experience, and even a masterful writer would struggle to craft interesting characters within the scope of such a small game.
Compounding the problem, most of the dialogue is very rote, and I feel that a disproportionate amount of the content is just describing the minutiae of each character's appearance. The player is told everything there is to know about the shape of a character's eyes, the style of their hair, and the peculiar hue of their skin. But one would have to look very closely to find even the slightest bit of personality to distinguish one character from the next - I only got about as far as recognizing that some of them seem more energetic than others.
There are some good ideas in here. I do quite like the use of (Spoiler - click to show)the farm as a metaphor for the generational cycle of life, for example. But the characters' utter lack of distinctive personality just prevents this from being any kind of success as a dating sim in its current state.