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| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
You have been selected by your village to go to the oracle for advice. Your journey begins in a cave and you must solve a handful of puzzles before you arrive at your destination.
The puzzles in this game are generally logical. (Spoiler - click to show) I did manage to light a fire without any matches, which baffled me a bit. The game will take under two hours to play for anyone familiar with IF. The author seems to have done a good job of keeping the game from becoming unwinnable. After playing it once through, I attempted to leave key objects in inaccessible places, but the game managed to throw me back. The puzzles in the game were unique enough to hold interest, but straightforward enough to prevent any frustration. At any given time, the player is holding only a small number of objects, and a general 'try object from inventory with object in room' approach will serve to solve most puzzles.
Richly simulated worlds by Emily Short
IF in which the setting is especially deeply simulated, especially works that implement traditionally difficult systems (fire, liquid, ropes, recording devices, etc).