Works in which some aspect of the game's default behavior can be customized (e.g. by changing the person of the narration), especially if the game allows players to play with alternatives to standard IF conventions.
Blue Lacuna, by Aaron A. Reed 3 votes "Allows the player..." [+]"Allows the player to choose between compass directions and descriptive directions (as in GO TO THE BEACH); allows the use of highlighted keywords to examine objects and move to exits." () --Emily Short... (No comment) [+](No comment) () --Divide... (No comment) [+](No comment) --tiamax... Vote for this game | |
Shelter from the Storm, by Eric Eve 3 votes "Permits the..." [+]"Permits the player to choose first, second, or third-person narration, in the present or past tense." () --Emily Short... (No comment) [+](No comment) () --Ron Newcomb... (No comment) [+](No comment) --baf... Vote for this game | |
Leather Goddesses of Phobos, by Steve Meretzky 2 votes "You can choose..." [+]"You can choose the "naughtiness level" of the game." --Juhana... (No comment) [+](No comment) --tiamax... Vote for this game | |
My Angel, by Jon Ingold 2 votes "Story mode, which..." [+]"Story mode, which eliminated room names and the status bar, plus folded default responses into the 'story'." --David Welbourn... (No comment) [+](No comment) () --Emily Boegheim... Vote for this game | |
Beyond Zork, by Brian Moriarty 1 vote "Choice of display styles" [+]"Choice of display styles: The MODE command allows the player to swap between a traditional stream-of-text-and-command line presentation, and an alternate (default) map-and-window presentation. This changes not only the presentation of the game, but also the behavior of information commands like STATS and INVENTORY." () --Ghalev... Vote for this game | |
Rat In Control, by Mike Roberts 1 vote "Permits the..." [+]"Permits the player to choose to use standard compass or relative directions." --Emily Short... Vote for this game | |
A Stop For The Night, by Joe Mason 1 vote "Various navigation options" [+]"Various navigation options: Though we're intended to use each of the various navigation options sequentially instead of picking one and sticking with it, the progression of method is actually part & parcel of the progression of the work (in both the narrative "horror" sense, and then in the gameplay "shortcuts" sense). Upon the work's completion, the player can sensibly compare the various methods. " ( - Full review) --Ron Newcomb... Vote for this game | |
Past Tense, by Dave Nault 1 vote "Allows you to..." [+]"Allows you to switch between past and present tenses." --baf... Vote for this game | |
Poll created on June 10, 2009