Walker & Silhouette, by C.E.J. Pacian Average member rating: Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in... |
The Weight of a Soul, by Chin Kee Yong Average member rating: In a world of arcane mysteries, a young doctor's apprentice unravels a conspiracy most grim. The Weight of a Soul is a mystery-horror interactive novel inspired by IF classics like Blue Lacuna and... |
The Witness, by Stu Galley Average member rating: February 1938, Los Angeles. FDR's New Deal is finally rolling. Hitler's rolling, too; this time through Austria. But as Chief Detective for a quiet burgh on the outskirts of L.A., you've got other fish to... |
You, by Carter X Gwertzman Average member rating: Lost in a strange wood, and your YOU isn't YOURS. Solve puzzles, meet strange creatures, and undergo transformations as YOU search for YOUR missing self. |
You Are Standing, by Aaron A. Reed Average member rating: A bonus text game created specifically for the Ultimate Collector's Edition of 50 Years of Text Games; initially, available exclusively to backers on 3.5" floppy disc and/or as a download. The game was... |
Zeppelin Adventure, by Robin Johnson Average member rating: Piloting a tea-zeppelin on Mars is a lonely job, but this run is nearly over and then you're due for a holiday. That's unless you get sucked into a puzzly adventure involving pterodactyls, robots,... |
Zork Zero: The Revenge of Megaboz, by Steve Meretzky Average member rating: The Great Underground Empire is in its heyday. Upscale condos crowd the massive caverns. Subterranean highways stretch from Aragain to the Fublio Valley. And no adventurer has yet set foot in the open field... |
Zork: The Undiscovered Underground, by Marc Blank, Michael Berlyn, and G. Kevin Wilson Average member rating: Grubald the Bold, Matchlick the Mighty, Linklaw the Lucky; all of the great Heroes are busy, laid up, contracted or dead. So it is you who gets to explore a never before seen part of the Great Underground... |
Zorkian Stories 1: G.U.E., by Marshal Tenner Winter Average member rating: Finally making it to the Eastlands, you find a shaft leading to the depths of the Great Underground Empire where, supposedly, lost treasures that have been forgotten for centuries are waiting to be found... |