9:05, by Adam Cadre Average member rating: The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
City of Secrets, by Emily Short Average member rating: A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... |
Losing Your Grip, by Stephen Granade Average member rating: |
Lost Pig, by Admiral Jota Average member rating: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Now Grunk need find pig. -- IFComp 2007 blurb |
Make It Good, by Jon Ingold Average member rating: The call comes through. Of all the dicks; you get the call, sitting in the front seat of your car, hands shaking on the steering wheel. An urgent call; but all you were thinking of was the bottle in the... |
Photopia, by Adam Cadre Average member rating: "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |
Savoir-Faire, by Emily Short Average member rating: The beautiful life is always damned, they say. As for you, you've overexpended yourself: fifteen years of prominence, champagne, carriage rides in the Tuileries, having your name whispered behind... |
Shade, by Andrew Plotkin Average member rating: "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
spondre, by Jay Nabonne Average member rating: Who is the mysterious old man? More importantly, who are you? Thrust into a tiny cell with a stranger, the future looks bleak. But things are not always what they seem. |
Suveh Nux, by David Fisher Average member rating: An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out. |