A Place of Infinite Beauty, by Porpentine Average member rating: (11 ratings) "Once I saw mountains angry, And ranged in battle-front. Against them stood a little man; Aye, he was no bigger than my finger. I laughed, and spoke to one near me, 'Will he prevail?'" -Stephen Crane |
Planetfall, by Steve Meretzky Average member rating: (121 ratings) "Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic... |
Return to Ditch Day, by M.J. Roberts schifter's rating: Average member rating: (31 ratings) It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack. |
Shade, by Andrew Plotkin schifter's rating: Average member rating: (421 ratings) "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
The Sky in the Room, by Porpentine Average member rating: (5 ratings) queer | cyberpunk | body romance | hyperviolence | vector anxiety | Italian pop songs | meloperadramatic | surgery | molto passione made in 48 hours for the Ludum Dare 24 competition a story about 3 fluids |
The Space Under the Window, by Andrew Plotkin Average member rating: (100 ratings) A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue] |
The Tale of the Kissing Bandit, by J. Robinson Wheeler (as 'Cary Valentino') schifter's rating: Average member rating: (47 ratings) |
Tapestry, by Daniel Ravipinto Average member rating: (44 ratings) You were born; you lived; you died. Not everyone gets a second chance to go back and change crucial decisions. You have been granted one and must go back to critical moral dilemmas; but do you change the... |
Thy Dungeonman, by Videlectrix schifter's rating: Average member rating: (9 ratings) |
Violet, by Jeremy Freese schifter's rating: Average member rating: (389 ratings) Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008] |
When acting as a particle / When acting as a wave, by David T. Marchand Average member rating: (10 ratings) A game with links. The links tell you the story and the consequences of having clicked on previous links. There’s nothing other than links. Can you read that text? Then you can click it! It’s been said... |
Whom The Telling Changed, by Aaron A. Reed Average member rating: (64 ratings) The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the... |
Zork I, by Marc Blank and Dave Lebling schifter's rating: Average member rating: (222 ratings) Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these... |
Zork II, by Dave Lebling, Marc Blank schifter's rating: Average member rating: (100 ratings) The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly... |
Zork III, by Dave Lebling, Marc Blank schifter's rating: Average member rating: (79 ratings) An old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this... |
Zork: The Cavern of Doom, by Steve Meretzky and Manfred Pfeiffer schifter's rating: Average member rating: (6 ratings) The gamebook was initially published by Tor Books in September 1983 in the US (later by Puffin in the UK) as the third in a Zork gamebook series, part of the fledgling "What-Do-I-Do-Now" gamebooks line. It... |