SPY INTRIGUE, by furkle necromancer's rating: Average member rating: (50 ratings) IT'S YOUR FIRST DAY AT SPY SCHOOL, AND YOU'RE READY TO COMMENCE A LIFE OF ESPIONAGE, TRADECRAFT, AND INTRIGUE. THE ONLY PROBLEM IS, EVERY HUMAN EMPLOYEE DIED OF MUMPS JUST THE OTHER DAY. CAN YOU AND THE SOLE... |
Stand Up / Stay Silent, by Y Ceffyl Gwyn necromancer's rating: Average member rating: (17 ratings) The revolution begins with you. |
Star Yonza, by Betaproject necromancer's rating: Average member rating: (2 ratings) You play as the alien Yonza as you embark on a mission of gender, rebellion, and queer issues in space-alien form. |
Stay Lost, by Casey James Average member rating: (4 ratings) A story about lesbians and escapism and the suburbs. |
Staying Put, by verityvirtue necromancer's rating: Average member rating: (5 ratings) After hell went down over the Grémillet thing, Subramaniam helped you find this place. You'll have to lay low for a while, so that means not getting out of this room — or at least downstairs — until all... |
Steam and Sacrilege, by Phil McGrail necromancer's rating: Average member rating: (10 ratings) The Automatic Hotel, once hailed as a symbol of scientific progress and invention, stands crumbling. Surrounded by protesters trying to save the historic landmark and mired in rumors about the hotel's... |
Stink Bug Plague, by zephyo necromancer's rating: Average member rating: (2 ratings) Fight against a stink bug invasion with science! And cyborgs! And bravery! Or cowardice - it’s your choice, really, in this choose-your-own-adventure text game. Features: - 12 endings - 10,000 words -... |
Stone Harbor, by Liza Daly necromancer's rating: Average member rating: (38 ratings) You're good at what you do: tell tourists pretty lies about love, money, and life after death. That's what people want from a boardwalk psychic, and you deliver. It's not the future you imagined for... |
Stoned Ape Hypothesis, by James Heaton necromancer's rating: Average member rating: (21 ratings) In the early 1990's, ethnobotanist Terence McKenna published his book "Food of the Gods" in which he presented a theory explaining the cognitive leap forward observed in early homo-sapiens. His theory is... |
StupidRPG, by Steven Richards necromancer's rating: Average member rating: (7 ratings) A guided role-playing experience with some light puzzles, semi-optional combat, an extremely inexperienced GM and an imminent apocalypse. SRPG is a browser-based parser game with some hyperlinking for... |
Sub Rosa, by Joey Jones, Melvin Rangasamy necromancer's rating: Average member rating: (46 ratings) A puzzle game about secrets in the Age of Lead. You've spent seventeen years preparing for an infiltration. Stealing the Confessor's secrets is only the beginning: it will all be for nothing if you leave a... |
The Sueño, by Marshal Tenner Winter necromancer's rating: Average member rating: (13 ratings) Low on income, you've signed up for a sleep study to test a new medication; one that supposedly causes lucid dreams. What you'll learn, however, is that much more will be revealed on The Sueño. |
Sugarlawn, by Mike Spivey necromancer's rating: Average member rating: (33 ratings) With a loud "click," the door closes behind you. Finally! You are locked inside an antebellum Southern mansion, alone, wearing only a chicken costume. You've fantasized about this moment for years. |
Summer Night City, by ghoti necromancer's rating: Average member rating: (6 ratings) But even the most potent of prayers are prone to overuse, and my life, I'm sure, would sooner or later have been extinguished by my own hand. That the timing of their arrival precluded this fate came... |
Summit, by Phantom Williams necromancer's rating: Average member rating: (33 ratings) A dream-like journey through a drifting life. Headphones recommended. |