It is a very short but entertaining walk through nature, with plenty of descriptions about the sights all around. There is a bit of choice here as you get a pick of two locations, and after visiting one, you can end the trip or return to see the other. If you do finish the game, there is a convenient restart button as well.
The game is pretty minimal in the visuals department, but the color choice works. It was an entertaining short read.
Welcome to St. Comba's Academy. Your task here is to find some evidence of ghosts, and use it to propel you to online fame.
This is a pretty simple choice IF, with a few locations to go, each with a key encounter or item. It is not complicated, and you should be able to complete this quickly and easily. Some of the text changes depending on the sequence in which you find certain things, which is another plus.
The black and white layout works well for the game. There are a few sounds here and there, which added to the vibe and which I would consider a minor plus. Other than that, this was a short but fairly entertaining play.
Heart Friend feels like a series of powerpoint slides with some heavy slide transition effects. There were some parts where I *think* I had to click to move to the next slide, but otherwise, slide transitions are apparently all automatic.
Heart friend displays lines of a letter, told through multiple slides with a transition effect of sliding rapidly from one screen to another. As far as I can tell, transitions are automatic, and there doesn't seem to be a rewind function, so if you can't read the text quickly enough, tough luck. The music and backgrounds were nice, but the color contrast between the text and the background wasn't the best at times... but it was still fairly readable for me.
It's not entirely an interactive experience, since the page turning appears to be automatic. Still, you could always give it a shot.
Home is interactive fiction, I suppose. I've seen a fair bit of interesting takes on the genre within the Neo-Twiny Jam, even with the 500 word limit. This one is like the Do-It-Yourself book in the Diary of a Wimpy Kid Series.
Well, you're at home. You're presented a short bit of text describing where you are, as well as 2-3 choices to do something, although I don't think this affects the game. Then, you have a box to type whatever you want. Type your thoughts, feelings, or reflections, or perhaps just leave it blank or type something like 'hgiHggiGtrGjidhgdgM'. A timer bar (real time) runs at the bottom of the screen, and takes you to the next page once it runs out.
The game cycles back to the first scenes once you exhaust all of them, while reminding you what you typed earlier. I'm still kinda mixed on this idea. Maybe it's just not for me.
On another note, there was a really soothing feel from the music and color scheme. It was also pretty readable, as far as color selections go.
A short horror story about a man who torments your dreams and is now coming for you. What does he want?
The itch page has some really cool art and designs which work to give the horror vibe. The game uses a black background with a mix of white and colored text, but it was definitely readable. As described, this game is largely linear, although there is a bit of pseudo branching when you get to investigate something. The sound effects were also pretty good, but the background music had some strange volume fluctuations which weakened the impact. All in all, the art and sound, combined with the writing, produced a pretty solid horror package.
If horror is your thing, this is a pretty solid read.
This is a linear and looping piece of IF, a short story about a woman fighting a god.
While it is a fairly interesting read, there isn't much interactivity here. All you do is flip to the next page until the cycle repeats itself. The visual design is a minimalistic black and white, which helps with readability. Within the context of the Neo-Twiny Jam, I suppose I could give a pass for the lack of choices. Still, being able to choose something, even a fake choice, might have made this a more engaging game.
It's a fairly interesting light read either way, just not an interactive one.
I played this game on my laptop, as per the instructions.
You are shown a desktop web browser screen, with a search tab and an email tab. The search tab shows a few autofill suggestions when you click on the box, but otherwise doesn't seem to do anything even if you type something in the search bar and push enter. The next tab is an email page with two emails, none of which have any controls. One has an .exe file (in game) which you can click to play a maze game. After some stumbling around, I found (Spoiler - click to show)the prize - a string of characters. To find out what this means, look up Base64 decoding. The game doesn't give you any hints on this. It really should have.
If you have difficulty with copy/paste, the characters are (Spoiler - click to show) Q29uZ3JhdCwgeW91IGZpbmlzaGVkIHRoZSBkZW1vIG9mIExpbWLDtCE .
Honestly, the maze controls feel pretty clunky, and I got stuck once when trying to drag the ingame window, where my mouse refused to let it go. It's one of the more interesting things I've seen for the Neo Twiny Jam, although classifying this as IF is pretty tricky.
Honestly, the writing in this game is really rough. This should have necessitated a lower rating. But... I noticed that this game was also entered into the REALLY BOOGALOO BAD IF jam, where the point is to make a bad IF game. Well... mission accomplished, I guess. Full marks. (sigh)
Anyways, you're invited to take part in an experiment, where you can be a bird for some time. Just sign here, here and here. Still, you have the option to go along with it and be free as a bird, or chicken out. You get a few choices in the game, but only one choice really affects the ending.
The visual design is simple, although there are some photos to go along with it. It shouldn't take too long to finish the story even if you're trying out all the options. Just make sure that you aren't turned into a birbbrain at the end of it.
An earthquake strikes your village, leaving a strange cave in its wake. What do you do? Go inside, of course! Perhaps you’ll find yourself with mysterious powers when you emerge.
The Nascent Cave is pretty minimal on the visuals and design front, although the color selection makes for an easy read. It’s mostly linear, with one important choice you can make towards the end, which affects the ending you get. It’s not a long game and feels like the start of a bigger adventure we may or may not be getting, but it’s still a pretty interesting read.
The protagonist is going through the motions in his very ordinary life and thinking about a certain someone. But soon, things go downhill as he notices the beginning of a zombie apocalypse taking place right before his eyes.
The black and white color scheme works, but the red arrows which function as ‘next’ buttons (and the red choice text) were pretty hard to see on my phone screen. The story is largely linear, but you get a little choice at the very end as the reality of the zombie situation quickly bears down on you. You do meet up with your certain someone and try to stick together and survive, but there is little interaction with him during the plot, which is probably understandable given the 500 word limit.
It’s okay for a short read. Still, it feels just like the start of a story which just got cut off.