Usually, I would recommend a long and linear approach to writing a choicescript game. Caves and Dinosaurs flat out goes against this recommendation, opting for a game with over 70 endings on a roughly 100k word count. Of course, this means that each playthrough will be short, and maximum value will come from plenty of additional playthroughs.
The writing is pretty entertaining, even if not exceptional, as you roll your character class (there’s some really nice art here) and head out for your mission. You have the option to chance things by rolling the dice and deciding your choice, or use a certain stat to choose something for you. It’s possible to meet a bad end in this game, depending on how the dice and choices work for you, but the game simply allows you to try again.
It’s absolutely not your traditional choice game. Still, it was somewhat fun to play just by rolling the dice and seeing what a short new playthrough will bring. If you’ve a short bit of time you need to pass, you could do worse than trying out a playthrough a few times for more bite-sized entertainment.
I was deciding between three and four stars. That said, I have a weakness for the character art, so this gets four.