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Paranoia is a thought process heavily influenced by anxiety or fear, often to the point of irrationality and delusion.
—Wikipedia
Just because you're paranoid doesn't mean they aren't out to get you.
—Woody Allen
We could tell you the aim of this adventure but can you really trust the author?
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Paranoia is an improvement over What Happened Last Night, I guess.
The story is decent, I suppose. You start off with a day to day management system, where you need to collect a certain number of items to advance to the final mission. You have some medication which you can either choose to take or not. (There's actually an interesting gameplay mechanic behind that.) Some parts of it were funny, even if it was probably my childish side laughing.
Once you reach the final mission, you'll get the first checkpoint seen in HG history, where if you fail, you are allowed to retry the final mission rather than the entire game. I suppose I could give bonus points for that. Still, once you finish, you'll probably not want to play this again.